Hi everyone, it has been a long time since my last post. I was busy with relocation to my new position and finally got my computer settled today lol The pictures I posted below was my submission of the artstation challenge. Ther is still a lot of stuff I would like to add: get more details of the hand-painted diffuse map,…
A lot of hosting websites have file size limits, if your image is above a certain size, it will compress the image for you. It's best to compress the image yourself to fit right under that limit. I haven't used ArtStation, but from a quick google search, I don't believe they have a clearly posted limit. For imgur their…
[ QUOTE ] It's being co-designed for a console. There will be dumbing and it will be in a downwards direction. Accept that now, and it won't hurt so much later. [/ QUOTE ] They plan on releasing the PC version some time after the 360 one, so there's still hope that they'll release a PC game that won't reek of console port.…
Very Sorry. I am using UT3. Thought it would correct it in the first post, guess not. Anyways here are screen shots. Thanks again :) I know the lights are overblown and that was on purpose for experimental purposes. It kept crashing everytime I rebuild the lights, probably because I have more than one directional light and…
[ QUOTE ] Think thats bad? Look here: http://www.noiceinparadise.com/photos.html (Im not sure If I posted before and it needed to be taken down, or I simple forgot to hit post at the preview page.) [/ QUOTE ] Whilst drugs has made the aging process much faster, all the shots are from 83-89, with the last in 1997. Shorter…
Cheers David, hopefully it makes more sense in context here :) Wrapping this up (finally) here are the poses, wanted to post here first in case anyone catches anything! Did two poses, mounted and standing (lots of images incoming!)
Not sure, but I think effects based on position in Painter expect monochrome positions and probably only read the first channel (R) when you give them a color (all axis) position map. Until we provide a setting in Painter to be able to specify whether the input is color or grayscale, you'll probably have to rebake your…
Just a little bump to this post. I've been working full time freelance for The Creative Assembly for the past 4 months and my contract is coming to an end (in approximatly 3-4 weeks). So I am currently looking for new job/contract/freelance opportunities for the half or end of the month of august. Don't hesitate to hit me…
Yeah that was post-dynamesh. The issue in the image you posted is insufficient polygon density for the object. You can solve it by increasing either the Dynamesh resolution or the absolute size of the object I think you should learn it. Then you can decide whether to keep using it based on direct experience. This also…
Slum - my low post count is merely due to the fact that most of my posts were in the 90s when this place was the Quake 2 player model pack and Polycount was just a glimmer in Rogue13's eye :P Snader - good point, although in-game the difference isn't very noticeable because I draw a black outline around them all and…