Actually that's done because it's usually infiltrated by metastases. In breast cancer I know it is sometimes done with the axillary lymph nodes as a prophylactic measure because, well local edema is better than cancer if someone missed something on the biopsy examinations.
The proportions look fine to me, a bit exagerated, but that is ok for a character like this. Maybe scaling it a bit along the Y axis would make it a bit better, since especially the head (& maybe upper torso) looks a bit long. Oh and the lower legs look broken Since the mesh is at such an early phase, I am not going to…
Basically it's for lining up verts on a single axis. Normally I'd use the XYZ alignment buttons but I want to be able to choose which vert to line it up to instead of all the verts being altered.
Chiming in to say get the Advanced Painter script. http://www.scriptspot.com/3ds-max/advanced-painter It works in Max 9, I use it at work all the time. It lets you select a piece of geometry as a "brush" and then paint it onto another piece of geometry - so now those 20 screws you wanted to put around are all properly…
The QC command is $jointsurfaceprop slightly more info under $surfaceprop but its pretty straight forward. If all else fails you can export each material group as a separate prop, its super easy to align them by cloning the prop and changing the model, if they share the same axis or root joint position. TF2 damage is a bit…
I see. Nevermind then, thought it was some magical new thing that took your mesh and unwrapped the stuff all nice and neat without having to manually do it. hehehe. I too merge all my objects into one editable mesh or poly and unwrap. Speaking of unwrapping; There's got to be an easier way than how I do it. 1) I finish my…
I think I stumbled across polycount in 1998 due to being on the Quake3world.com forums and Axel told me about a site that was the mecca for FPS PPMs and general game art. He also got me on to #model_design iirc. Seems weird it's already been 8 years, though these days I mostly lurk due to crunch time, etc. If it wasn't for…
The welded cog is a winner! Real street fighting. I don't like the water valve much, since it doesn't seem to fit much in the design, it runs out too much feeling unbalanced. What about something more massive and compact like a pipe fitting? The T junction on the upper right, aged and rusted, would fit well keeping the…
haha thanks conte - I'll keep that in mind!! here's the line drawing then colored version of this month's thunderdome here at work - it was to draw one of the ridiculous D&D creatures. I chose the AxeBeak! I'm pretty happy with the way the body turned out, but I couldn't for the life of me pick a color I was happy with for…