creationtwentytwo: I don't think Mudbox uses "polypaint" as you're thinking of it, it actually paints proper textures (which is more useful, really!), so yes, you need UVs on your sculpt. Fortunately it's really easy to UV the control mesh of a base sculpt (even after you've sculpted it) so your textures will just be…
Never use tables for page layout, that's what CSS is for. Tables are for data, CSS is for presentation. If you want borders, CSS can do that. Nine times out of ten, an external CSS document is better than an embedded style sheet. It makes maintenance and updating less tedious. It also saves on bandwidth. The gaussian blur…
I would have to agree that its not that useful for content creation. If you plan on sticking it in one spot, then get a cheaper more powerful workstation. On the go. A: No pressure sensitivity. So you still have to drag your drawing tablet along. Even if you do just modeling or level design layout, you will need to drag a…
Tavor - thanks for the tip! I've actually just finished a little group of objects so I'll have a go now :D Does that mean that I'd probably want to model everything, unwrap as I go and re-use as many elements as possible, then once everything's pretty much modelled, unhide every single mesh and select them all, then do a…
Hey it looks really good. UE4 is hard to get used to there are a lot of things to learn, especially with lighting (I'm in the process of trying to learn it as well) I would say that The quality of lighting might be helped by the actually placement of the models of the lights. They all seem to be placed very high and the…
That's correct. The combine maps feature layers the separate bakes on top of each other and use their alpha to isolate their background.I see what you are talking about, and you're right about this particular problem. My advice is not to use unappropriate edge padding and to use it wise.Also always ensure that there is…
Just adding in other ways for variety. A Half and Half open layout of Photoshop and Marmoset(with adjusted settings for no shadowing,ect,ect for hand painted stuff) Cinema 4D's Body Paint 3D was a good old fav for many. People say Blenders Painting is worth a shot, (once you learn the u.i.) TZur that's cool i'll check Mari…
-Post artwork with a dick in it. Lol, Fair enough. I think its less about the software itself and more about what the software can do and the help in it. A lot of people use zbrush, I get that and trust me I want a copy, but I don't have it as a tool which is why I ask. Beyond that Most of my questions are really about…
In regard to syncing up height changes from UE4 to WM: I don't know if they have it for UE4, but in UE3/UDK very frequently I would export the heightmap from sections of landscape. It was done with the component gizmo, it also allowed to export just the heightmap, or additionally with all the layer masks. I did this more…
Cool to know I'm not the only one with the symmetry problem. I don't think I'd be able to deal with multiple keyboard layouts on top of the various interfaces. When I change programs I tend to cycle through a few navigation setups until it's the right one, I don't necessarily identify each setup by name for each program -…