Sounds great, thanks for asking! To promote your tutorial, it would help to show end result visual quality. It would also help to indicate your background/experience. Each viewer is going to ask, Does this person know what they're talking about. To that end, it would help to add a portfolio link in your profile, and…
is it just me or do you guys imagine beams of golden electricity shooting through a scifi tunnel whenever people talk about the LHC? I was kinda hopeing it would look that way on the webcams but hey we should probably be thankful real science isnt so flashy as our games haha
Thanks a lot for your explanation on your lighting, Minos. Very helpful :) I have no idea how color grading works, though, so that will be my weekend task, I guess :) I hope you don't change the floor too much, it is what I like the most about the entire scene!
thanks again guys for the comments! heres anothe small updates! added details here and there. still no work done onthe armor yet! @ Ravana: yeah its gonna be a pretty hard task and will need some extra tris to keep all the details hope everything will work well !! :D Uploaded with ImageShack.us
Thanks! Yeah, the GIMP's system may be a bit weird but it follows the UNIXish system of programs running programs to complete tasks. As an added bonus because it runs under a seperate process a crash has no impact on the stability of GIMP unlike Photoshop where I've had the whole thing destabilize by one buggy plugin.
Hi, vzdragon: Thanks a lot for your critique. When I created the car I only looked at the reference photos from google, can you tell me which car you are talking about, I will check it and working on fix. Also, I really appreciate your kind review. :blush:
Ah I saw some Unreal stuff when I looked into it but never saw in game meshes, so I just assumed it was coincidental. My google-fu was weak this morning haha. Thanks for the info, I'll look into that for sure. By particle accelerator are you talking about the thing in the middle of my model?
@Brian "Panda" Choi Thanks! Exporting and re-importing the mesh seams to have worked :) Could you explain a little more on running a clean up operation on it? Do you mean just making sure there's no open edges and vertices aren't stacked? Will add future posts to the technical talk - my bad.
ok that helps. i guess what ill try doing is plugging in a blank material to the post process, and attaching each node one by one to see the effect realtime. that should help my understanding quite a bit. thanks for all the info! (and yeah this might be better off in the technical talk section :D )