I reckon you would want to start blocking in and quick sculpting generic models as a first step. Characterizing pieces at this stage (while fun) will take longer.
Hey polycountonians, I have a question for anyone who has an opinion or some intimate knowledge. I am an old man (31) and have been playing around with 3d for about two years now. i have been really enjoying learning something new and exploring the different directions one could go in this realm. i have and always will be…
the fur effect is not trivial. it involves building extra geometry (fins and shells) in code, and set up texcoords for them ... you will not be able to just put the shaders on any surface, very often those surfaces need to be a bit special and have extra info. this special stuff however is very unique to the effect and…
I mean, it's not really a competition, most Starcraft fans are angry because they wanna watch both but the fact that a) Blizzard scheduled 3 major Starcraft tournaments on the same day making it nigh impossible to watch them all and b) TI3 is the biggest eSports event EVER makes TI3 the default winner. It's not as much of…
The person above is: A) The poster boy for the Dunning Kruger Effect. B) A Marketing genius, (accidental or otherwise). C) Delusional and on the verge of thinking he really can resurrect magical fairies by clapping his hands. D) Too busy measuring his humongously enormous 1/2 inch pecker, to answer self generated fan mail.…