Not criticizing or anything, trying to wrap my mind around it and form my own opinion. I was sold on CB for a while there when viewing Ryan's animated GIF. Then when later viewing the wiki I was convinced that the CB example and Rod Green example were similar, so had to layer on top of each other in Photoshop to compare.…
This stuff is about 1-1.5 years old as I recall... And reproducing someone's exact likeness isn't entirely useless, for example most EA sports games use Debevec's methods for football players, boxers etc. Movie VFX can use the data for digital doubles, and even for reference to some kind of alter egos - for example with…
Hi @Kinaya . Great work! I have some inputs categorized. Presentation: 8/10 Your approach of creating a rendered front, flat back, and a face is more than enough for a 3D artist to determine what they're looking at to produce. If you're showcasing a character for gameplay. Facial expressions isn't that relevant. Usually,…
As far as I researched I saw that in cases where the character won't change clothes you'd delete the hidden parts of the body underneath. However, my question is about those case scenarios where you'd change the character, like in MMOs Guild Wars 2 etc. For example, when your character is fully clothed in a game like GW2…
It would help to state the purpose for your survey, at the start of the survey. I get it's to help you write your thesis, but is your thesis going to be creating a new tool? It would also help to state where you'll be sharing the tool when completed, and maybe a link to a social site where you'll be sharing your progress…
Hello everyone! I had a task to add a sprite in the marmoset, but I did not find anything with that. As a result, I decided to make my Fresnel-based shader. It helps you to generate new effects in a few clicks. more screenshots and instruction on: https://www.artstation.com/artwork/3o8gno --- Download:…
Thank you poopipe. I did a few mistakes when I tried to recreate this node flow from youtube video. Haven't been watchful enough obviously . Sorry. I attach working example. I still don't understand a thing of how it really works :# Wasted a day already. The same question of how I and J works before they even having their…
Hey, after taking a look at the Blend file, here are some notes: Lowpoly - lowpoly has some hard edges with no splits UVs (for example along edge the blade) - this will result in artifacts when baking the normal map. Using the "Auto Smooth" modifier, which shades edges hard by angle can easily introduce such cases that go…
0 I'm trying to figure out how to do it, I only neeed the angle from the X-Y axis between one segment and the next one. I checked out some other similar questions, but none of the ones I found were about curve segments. When I ask to chat GPT it gives me this formula, and I interpret it like that. The problem is the…
Looks like your mesh is black because you're not supplying the POM node with a light vector input, If you load up the Epic POM content example map, and take a look at the shadow example, you can see how the light vector input works. They use a custom light BP which updates a material parameter collection, which in turn…