lol, idk I just like the movie, should I have something else? Anyway the issue is the high poly is being projected incorrectly. You can see the dorsum of the nose is being spread wide. I gathered it is because of how deep the nose is there in comparison to the low poly so it stretches out, but it also obviously doesnt…
Finally have another update
ready! That's the trouble with starting such long projects is that
you usually start them when things aren't too busy, but life isn't
always that way, so you have to kind of let things ebb and flow :) . For
this update, the main thing I added was the grass. I added new Game
Builds here if you…
I like those new Boolean Ui And Quaddraw is much faster. https://help.autodesk.com/view/MAYAUL/2023/ENU/?guid=GUID-A68AA257-2CAC-445D-98C4-BEA924A35FE9
Try this [image below] focus on skull -> cheeks jaw forehead brow In side view africans usually have protruding chin and mouth further then the rest of the face
it's dotproduct of a view/camera and a pixel normal vectors ( Fresnel gradient) remapped to some special cube map texture or a gradient . pretty sure should be doable in SPainter too but i never tried. In Blender viewport it's simple like this .