I got unlimited +1 But anyway Until unlimited detail can have decent animation, decent models, great animation, good lighting and shaders, its a lost cause. Tessilation looks a lot more practical.
Here is a small update, I did the gloves he is wearing. They are leather work gloves, I did this to practice clothing folds before I attempt the sheets again. any comments and critiques are more than welcome
Concentrate on learning algorithms, data structures and design patterns. Practice those in whatever language you choose. In the next five years the industry might move on to Rust or another language better-suited to data-driven programming.
indeed its really fun practice , i`m probably going to do some more indepth studies too todays study http://www.livestream.com/polydrawer/video?clipId=pla_0c9dd471-957f-44ca-8794-a62183e2f829
Love your prop work, has a nice retro alien isolation type vibe, everything practical and useful. I guess try not to get buried in the sci-fi corridor. Good luck, keep her goin!
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Thank you so much :) You guys are very helpful. Bartalon and Mark Dygert. I'm practicing... stuck again yeah ım so amateur :) - this time Candle holder what ıs the problem ? Thank you.
So then is it common practice in the industry to use photographed textures to add detail to albedo/diffuse maps? Or are there other workflows to create realistic looking textures without using the photographed textures directly? Such as using the photos purely as a reference.
Dustin - very insightful, thanks a lot for posting that. I am definitely guilty of going overkill on tutorials, if you're watching a lot and not putting any of it into practice it kinda defeats the point, it's really important to use time wisely!
Great art dump. Sensoths are by far my favorite race in the game and show. My younger brother did the practical make-up for the show here in Canada. Will you possibly be putting up any of the environment shots?