Ok gents, this is all good and well for elbows and knees. What about shoulders? Or thumbs? you know the joints that rotate in more than one plane? I'm having a hard time with shoulders right now. Perhaps you guys can post a couple pics with suggestions on how the geo should flow on the shoulders and maybe thumbs? They…
I broke it. I held too many opposite extreme beliefs and it labeled me a moderate. So it to be accurate it would have to have a z-axis labeled 'insanity' that would measure the degree of variance between your answers.
yes, i completely agree with spacemoney's avatar. i also agree that there are 'stuff' hard to read. if i were to model that gun-dude (this is an incredibly hypothetical proposition mind you) i wouldn't know what's in front of what, how do things look like, etc. in some areas it feels like the forms simply don't open up…
You can also use Fresnel falloff in max and maya to blend on the world up axis. It can be very useful for adding things like snow to the top of rocks, or dust to the top of objects. The advantage is that you apply the shader and can bake the effect into your jumbled up UV mess. It can also be used to help create rim…
Some good words on the technicalities and how to make it work already being said. I'd just like to chime in with some architectural crits that haven't been said. If you look at the ref you can see they used some ordering principles when making this building, including axises and grids. It immediately strikes me that you…
yeah I`ve always heard that too, but wouldn't that be super contextual? like if you had two planes, attached them in order on a Z axiz. when looking down the Z axis they would draw properly, but then when looking down the (-)Z axis the back plane would draw in front of the one now in front. right?
Thanks Pedro, I'm really glad you like it, but it's just a (useless) high poly model. Do you have any clue about low poly counts? I'm working on the cylinder and it's still around 1.5K tris... Does it make sense? As an aside, do you know when next workshop is going to start? Notified while replying :) Thanks Axios, it…
congrats on the job; well deserved. Its been several years since I switched, but it was pretty easy, then again its all about the interface difference. Since then I've completely changed the way I work basically relearning it over the past year after 4 years of down time. hotkeys were the biggest difference for me…
That's mip bleeding. The UVs are too close to the edges of your texture, so on the green end it is sampling a bit of the tan side, and vice versa. You need to shrink the UVs on the axis that isn't tiling. Also you'll need to make green edge tile with the green-only texture, but make it tile a few pixels in, where your UV…