WIP#3 - Abandoned Hotel Bar - Texturing tile-able, trim sheet and unique assets Hi, welcome back! Haven't update here in a while cause I was busy working on creating my unique assets and tile-able texture, and I want to post them all together when I have more results. Trim sheet texture: I finished the texture for my trim…
Thanks! I think you're right in that I need some more modern and real weapons. I checked out imfdb as well and found some great ones so thanks for that recommendation. I did write what I rendered the lowpoly models in (Marmoset Toolbag 1 or 2), the highpolys are all rendered in Blender with either the internal renderer or…
So. Those fantasy weapons are a pretty good choice for starting, because usually they aren't too complex. Do this: Method/Style 1 - Highpoly->lowpoly->baking normal and other maps 1. Make basemesh in your modeling software (Maya in your case) - Model the forms, separate the parts that should be separated. Like if it would…
You need to use a different tool. If you use the Line tool (it's right next to the Freehand Brush tool on the toolbar), it draws lines using the Brush Preset that is selected, with dynamics and all, as if you were drawing by hand. You can hold SHIFT to snap the line to angles, and you can control the pressure of different…
a lot of Max's functions that aren't exposed in the Customize > Customize User Interface area can be turned into shortcuts/buttons/etc by doing something like this: 1. Open the MAXScript Listener window (hit F11) 2. In this window, go to MacroRecorder > check on "Enable." A pink area appears at the top of the window. Most…
max9 wow... I dunno. But you could copy this maxscript into maxscript editor, then highlight and drag it into the toolbar to create a button that turns it on and off, it will tell you in the lower left if its on or off. Feel free to adjust the orange numbers to your liking.if autosave.Enable != true then ( autosave.Enable…
In that case, Photoshop can display colours in a different way than Unreal depending on your Colour Management settings. What you can do is go to Edit -> Colour Settings, and in "Working Spaces," select the "Monitor RGB" option in the RGB field. This turns off the Photoshop colour management and the colours that you pick…
Command panel > Hierarchy tab (3 linked boxes) > Turn on Affect Pivot Only > Click Center Pivot Point. (If your mesh is symmetrical it will put the pivot point in the center, but if one arm is longer than the other then it won't fall on your center seam.) Next turn off "affect pivot only" and move the model to the world 0…
You could also set the high poly objects to display as bounding box (right click, object properties) so you can still interact with them and move them around but they aren't slowing your scene down. Scripting the bounding box toggle would be pretty easy too. EDIT: Yep, crazy simple:( Cursel = selection as array for i=1 to…
There's a new update: Version 0.986 released on 02-07-2011 Added Attachment Rollout. Added UI entry for WWMT to create button in toolbar or menu. Installer is now in the Settings floater. Fixed a MAXScript error when reloading a model that has LODs. Fixed MAXScript error that occured in Generating LODs in older…