Hello, I'm interested in rendering a few vray-optimized 3D models for a 2D game. However, i lack the knowledge to setup a good lighting environment to make the rendered sprite look good in the 2D game and would like to hear some tips. Thanks in advance.
hello vrchat gigs image (3)1280×720 233 KB I create high quality, optimized VRChat avatars for both PCVR and Quest. From concept to final Unity setup, I focus on performance, clean topology, and detailed texturing so your avatar looks great and runs smoothly in game. Services include: • Custom 3D modeling • Texturing &…
Hello Polycount peeps. Brief description: Stick it to the man and over run his city! ‘I Zombie’ puts you in the shoes of Campbell. After a hard day's work at the city morgue, where he was given his final warning for trying to film his B movie on government time, Campbell sets off home angry and hungry. Tucking in to his…
I have been looking for ways to use plant atlases in UE4. Is there any tutorial or documentation on this? Also, can we use them as part of the UE4's foliage system?
Answer: No default gray material or actual color skin texture? Suppose you went here already, Maybe he will respond to a comment posted here: His youtube channel I'd guess since i never even heard of this person, too busy doing stuff of my own but might be a composite situation with layers to get the popping look they are…