Hey man, great start! Some recommendations - I'd probably have the character look straight forward rather than model it in pose just for ease of rigging. If you're not planning to rig it, fair enough. Topology wise could use some work on deformation loops etc. Overall sculpt/high poly bits are cool, keep going!
Aww he's cute. I'm guessing the flying model will just just have outstretched wings? I'm curious, because I'd like to do a courier next, so since the ground and flying models are essentially different models they have different rigs as well? So you end up doing work twice between rigging, skinning and animating?
Here is what I ended up with: I rigged feathers to the regular hoops location, it isn't quite working how I would have liked. Too much clipping :'C. Any suggestions on fixing a problem like that would be really appreciated. Textures, masks and rigging to go on this one and then I will be working on a Slardar mace concepted…
If it does work for you its fine. There is no golden rule how to setup your files. We have the geo file referenced into the rig file. And reference the rig file into the shot. xGen hair is created on a scalp geo and imported into the shot. A more complex way is to work with xgen delta files. But you wont go that route…
The character prototype is now in the process of being rigged. The body is mostly done and it's the full facial rig and controls that now needs further work. For this task I've hired one of the best technical artists I know, Yacine Sefsaf. Here's some of his work in progress shots: Obviously these shots are just in the…
This will likely be the rig I will use for the competition, still some issues with the shoulders, but maybe I have a way around it, and be able to do the animations the way I want them to be. This character is based on a concept by Axbraun : https://www.axbraun.com/ Modeled and textured by Olenka Denis (me) :…
Hi thanks that helped a ton! I wasnt sure of deleting the non deformer because i thought deleting the poly planar projection node would delete the UV but it didnt! _____ Btw Is it possible that I go to another scene of the same base mesh, wipe all the rig controls and then do the UV and then reimport it back into this…
Hi Everybody! For the contest I will animate a run cycle and a recall. I'm inspired by "Ben" the Killer of "I Know What You Did Last Summer" and Scooby Doo. I will upload my progress as soon I start. I'm going to use the Body Mechanic Rigs by Joe Daniels https://gumroad.com/l/xhRK with a new mesh made by Gabriel…
Hi everyone:) I'm TIna, This is my first year participating the riot creative contest, and first time post at polycount! :D the rig that I'm using. https://artella.lpages.co/artella-lily-snout-giveaway/ Current Progress Ultimate https://vimeo.com/250368444 Cicle https://vimeo.com/250691613 the rig that I'm using. Here's my…
Is there such a beast as a program or plugin for generating and rigging Fur or hair cards/billboards for game quality 3D meshes? For me it’s not the modelling that’s the issue, it’s the skinning that I wouldn’t want to fathom. I really hate rigging characters :p I know UE 4 has the ability but it’s utter shit. The…