Are the screenshots here from the same app? Photoshop I assume? This could be a case of PS handling color spaces differently for different file formats. What you're seeing on the right is linear space representation of the map, which should be correct. Generally people view 8-16bit normal map images in sRGB space, which…
Thanks for the replies everyone, I appreciate you taking the time to comment. @slosh- I looked back over the anatomy and changed some things. I did pull the shoulders in and shortened the neck a bit. Also found the arms were too long so I pulled them in too. I'm feeling a lot better about it now. And heres the nude. Would…
@Niknesh Great to hear you enjoyed it :) The scenes that I worked on for Tyranny, I would say ~80% of the models/textures/materials were made by me. Our concept artists helped out with some of the tiling textures and I borrowed some of our character models/armor for the soldiers fused into the rock in the top image. Beyond…
Hi Pete, i want to give you some advise on how to improve your rendering, I am going to use your peugeot 205 cti as an example. I come from using Vray so i can give you tips on getting a good result. * First on the render is very blurry, I dont know mental ray but in Vray this would be because of Subdivs of the shadows,…
oeh the jungle of codecs :D there are two ways to do this really, you can either render it straight from the software pack you are using into a compressed version, using 264h for instance which mostly turns out really well, small in size, little loss and i believe most devices are able to play this codec. but this will end…
I would start with what programs you are going to use and figure out which brand will work best. As far as raw power goes AMD and NVidia are fairly close (in the mid to high end price range anyway). I have used AMD for the last 5 or 6 years and they work well for most things. However, I have been using VRay for rendering…
it would start with original concepts from the main team. I was working at another studio (Massive Black) at the time and they contracted us to do additional concept work for them. Some of the items they had already modeled and some hadn't yet been created. So they sent us the original concept art and asked for upgrade…
@Highelf Oof, I'll try to step it as much as I can but honestly this is the highest my game has ever been. I've been working at the Spec all day trying to get less plastic and more leathery skin and scales, will post another shot tonight when I'm done with it. The marmoset render makes my wires look kinda crappy, here's a…
A planar map is a REAAAALLY bad way to unwrap that. You should spend some time properly unwrapping the pieces and you would get better results. Right now it looks like the problem is coming from the planar map and that both sides of the sub are present in the same space and they overlap. There are three solutions: 1) Each…
The Nitrous viewport doesn`t support the same normal mapping algorithm and the D3D viewport need to be used for the time being. Gamma is now on by default. If you have issues with the light intensity, have a look at this. From the normal mapping white paper :…