Probably because those licenses are "Limited time only" and will automatically switch to regular licenses after undefined time, then it will charge your card with full price (that is not known at this time). In EU and many countries practices like this are illegal.
I know about the digital human and paragon shader and setup, but I still wanted to see if its possible. It's not about if is a good or bad practice. I know the way they do it would be the best use for games. But thanks
even though they have overlapping areas when it comes to fundamentals ,its still two different things, being a good artist in general depends more on your mindset about art and the way you practice it imo.
SVOGI isn't even practical for high end PCs. It works well enough for a tech demo, but those have always been smaller scenes. Fortnite is a PC exclusive and they still had to ditch SVOGI for performance reasons.
Agreed, there are a lot of good car modeling tutorials out there, pick one of even a couple and start practicing. Look at artstations of other vehicle artists that specialize in cars to see what quality level you need to achieve.
photoshop should help but I think it's not intuitive enough. If you have a large enough tablet and practice it gets faster. this dvd helped me with that. http://www.thegnomonworkshop.com/store/product/323/Basic-Perspective-Form-Drawing
Hey :) Great stuff! At the beginning you said you learned a lot in such a short space of time and you can see a dramatic difference! Was there anything in particular you did or did you just practice every day?
Using the Step-Down method to reduce polycount and cut back on unnecessary edge loops: (Not that I particularly need to keep a low polycount for my purposes but it's never a bad idea to bone up on proper modeling practices)
Agreed. Obviously good workflow practices/organisation/common sense still apply, but the often strict approach to a production pipeline doesn't. And you're right about the unecessary use of subdivision, probably a lot to do with individual habits.
I did quite a lot today. I want to know if the green topology is okay. It doesn't affect the render or anything, I just want to know if it's good practice ? Do not hesitate to ask for more details. Thanks.