Could you clarify a bit more for me, Aldem? I'm not sure what the issue is just from that image - unless you're referring to the untextured portions of the mesh on the right side of the image?
Portfolio looks pretty good. I'd put your best work at the top though. And maybe make the thumbnails and images as big as possible. Look at this for the thumbnail/image size http://polygoo.com/
http://hpc.artofuldis.com/ just take your time, get used to not always having a perfect image for you to use, look around, get some anatomy images, keep looking at references.
DemonPrincess: RMB -> Save image as... Hawken: are we limited to just one ingame and one beauty image? And do we have to provide the wires and textures for everything, even boring backgrounds and such?
ah lame I missed that thread...still no 3rd strike images..yeah Im doing a re-imagine, but I need to see the damn image to get a idea to remake it! Lol..
Go down to the lower left corner, and count up 8 images, also take notice of the other surrounding images, but particularly that one. Then step back and squint a bit... wait for it... wait for it...
Alright, little more neutral on the colors, included the image size in the image tags, so that IE 64 can deal with it. Removed the border from the gallery arrows. Thanks again guys.
Welcome to the forums Finbo. You'll need to edit your post in order for us to see your images. place your image url inside of the [IMG]tags like so:[/img]
really compelling image wizo. i usually find subject matter and compositions like this really drab but i'm liking this image a lot. great color choices as well. great job