Also, putting this in Unreal at this point would likely solve a lot of your problems with lighting and atmosphere. Unreal has incredibly good default lighting values that are easy to adjust and manipulate - IN REAL TIME!! no more fucking rendering... Take what you've learned here and consider applying it in unreal. However…
Thanks musahidan, I managed to solve the faces showing through the mesh by setting the "UV smoothing" in Maya to linear rather than pin corners as I didn't check uv smoothing in Zbrush when I exported the disp. I set the scale to 1 in the map, and the model scale is human size (if thats what you meant?) Will try extracting…
Thanks man! I just tried rendering it with turbosmooth on a while a go but I'm having an error and it says not enough memory. Still have to figure it out. **edit: Well, actually this is the problem I'm encountering. I'm using X-Convict's render set-up and material. I have a 32bit system, 3g of ram and a core2duo which I…
Ahhh, welcome to Autodesk Land. Where your 5 minute phone call for tech support will turn into a 30 minute shameless plug to upgrade or do a subscription service. We will imply that the best way to solve your problem is not by actually addressing it, but just selling the upgrade. Also, we won't say "You better upgrade."…
Alright dude, to fix the problem with the joints not following properly, use a parent constrain instead of an orient constrain. for the controllers deforming when you rotate, you need to freeze the scale on all the parent groups. and i mean all of them. doing this on just the hip solves the problem, but its a good habit to…
well, you can solve that problem by joining an indie/mod team. advantage of doing that is if a project you joined turns out to be made by incompetent people (or lazy, or douchebags etc) then you can just quit and join another of many teams that are in need of artists. Also it usually gives you an opportunity to produce…
I think there is no way of getting random seeds for each time the iterator runs. I have solved it in one of my materials by first creating a substance with the single item. Then another substance uses that substance eight times as inputs to an FX map with different seeds and picks one of them at random. So it's basically…
It takes a specific kind of person to do QA well and if you're looking to simply use it as a springboard to a dev job, you're probably in it for the wrong reason. It's not "fun". You're not playing games, you're tediously and meticulously testing them. Over and over and over and over ... You'll hate the game you're working…
I have been learning c# the last months. Got much help from Mario [PB]Snoelk I would suggest pluralsight they have many good videos on it. Also codeproject have good articles and code examples. Other than that, what has helped me is having a specific goal of what I would like to create, then go about learning how to solve…
Hey man, I can't really help solving your issue, just saying I also experience crashes very regularly with 2017 and it's very random. I've switched back to 2016 in disgust, for me it's really stable and that's all I need. The only think I miss about 2017 is that it can display so much more geometry without any FPS drops :(…