I happen to use Artomatix before they did this shadow removing node. I couldn't say how good it is. but from what i see in this page it looks rather like selecting shadows and then play content aware fill within selection . You could perfectly recreate same process in Photoshop or Affinity Photo. Artomatix looks like doing…
Here is a quick update on the skeleton learning project. I was as I mentioned doing the Udemy coursework, Maya For Beginners: Complete Guide to 3D Animation by Lucas Ridley. I nearly finished modeling the skeleton and then my CGMA course Intro to Maya began. It was a pretty great intro but I'm stopped at the rendering,…
Looks like you'll get through it on your own. Luckily what you're trying to do with this PSX/N64 style segmented character is very easy. You won't even have to go into Weight Paint mode. Delete all vertex groups from your mesh, then parent it again to the armature and on the parenting dialog select Empty Groups instead…
1. If you're using a pre-made base of somebody else's making then try to credit. Even if the final work looks nothing like the base, it's only fair. The original artist deserves to be recognized for their contribution. 2. No. Using a base isn't "fake" or cheating. The fact remains that time is money and you always want to…
So after taking a closer look at the concept and making notes to myself, I've now gone back and readjusted a lot of the forms. 1. Hips are now more narrow 2. Forearms and hands are slightly smaller but also tighter in design (I've forgotten that I will eventually be adding the shield over the top so it should look better)…
Sorry about the wait for this guys. I have been busy practising Substance Designer and also doing work on another project. Here is some shots of the graph and a render from the Substance viewport. The Graph: Render: Everything is commented and each section of the Substance is framed to explain what each portion of the…
Just to clear it up somewhat. Tesselation: this is the process of subdividing a mesh. Quake3 have used this technique to smooth out some geometry Occlusion/Parralax/Cone-Mapping: this is more or less a raytracing approach to sample the texture while considering the encoded depthmap. Similar to normal maps you will see the…
hmmm... overall i thought the last episode played it safe. There was a lot of seeds planted since the beginning of the season to make you wonder what was gonna happen. A lot of those ideas were even discussed here. Which is why i thought it was surprising to see BB end in such a low note. I am not saying that it should…
That is a good lookin ship! The dummies are just place holders for the pivots. When you attach the turret to the boat it will lose it's pivot. The dummy is there for when you detach the turret and want to set it back to it's original location. Depending on your ex/import plugin, it usually has an option to convert dummies…
Cryteks lawsuit has only done one thing, thrashing the reputation of Crytek, which was already pretty low since they closed studios, pissed away all their talent and the good will of the gaming community by jumping on trends and buzzword bullshit instead of doing what fans wanted ( a proper Crysis or other FPS ). That…