I like the model, it has great shape and looks cool! Have some gripes with the texture & UVs though: your unwrap is very inefficient. A lot of pieces could probably be mirrored chunks: parts of hair, the arms, small buckles. You also should try to be more efficient with where you plance the pieces within the 0-1 UVW space,…
I've worked as a manager in VFX and Animation, and currently in Games. In my experience, when it comes to hiring artists, it is the leads and art directors whose decision carries the most weight. The reel is what matters most of all to them. They will only look at your resume if your reel impresses them. So - though you…
@throttlekitty I believe the issue you are running into is due to: proc tkPerformCrease() being a local procedure as opposed to a global procedure. On Maya startup and initialization, Maya will parse all scripts located in the environment variable script paths (located via default internal vars and supplemented in your…
ZBrush should be enough, as nobody cares about your rigging skills when applying for a real character artist position. If you are applying in a smaller studio with blurred lines between disciplines rigging might be required. There is also an advantage to rigging - A basic rig (without facial setup) is done in 1-2 days.…
Update :D Well..... I have been sculpting. A lot. I feel I am getting a little better! I personally can see progress from my previous attempts at sculpting these specific items. First off: Darksiders 2 fan art Second: Texture I am working on. Tried the sculpt and then transfer map bake to make normal stamps, and then made…
You can have actually have this kind of work (pure sculpting/posing) in the miniatures for war games/board games, scale miniatures, and designer toy industry. While some artists simply power through the count spamming the detail, decimating and then tossing the work to a printer, it does help to know proper edgeflow for…
well your best piece is Atrium so I might put that first. You seem to have a knack for interiors, I might think about that more. I'd personally get rid of the Japanese house piece. It is kinda bringing down the rest of your portfolio as it looks very WIP. theres no details in the texture which doesnt tell me a lot about…
A build delayed; a plan reevaluated Update Dev Update #22 We also twitched streamed last night a full review of our build and discussed problematic zones. Take a listen here! These videos expire in about 30 days so watch them soon! Over the past 2 weeks we had quite a few technical issues crop over from animation to level…
So. I'm trying to make an environement :P. No idea what to write here cause I never post anything, obviously... :P I've been working this for a while now. It goes slow, but steadily something every week. Main goal is to finish an environment by myself, or actually just make one to start with. I've mostly done a few props…
Take a look at the GoW cave level if you haven't already. This was by far one of the best looking cave levels I'd ever seen in a game. Here's a screenshot, but it doesn't really do the scene much justice. Nevertheless, there's a huge, factory-esque structure in it. You may notice when you play the game how it's constantly…