There has been quite a lot of talk recently about the fact that nVidia architecture doesn't handle parallel processing and therefore risks suffering performance losses with async compute under DX12. This would appear to be more problematic if you are planning to do much with VR. Some people are claiming that if you are…
Design-wise I really like 5 and 6, they take more inspiration from real moths for a more intriguing design. I also like the hair on 5, but I doubt you'll be able to put some nice physics on it if it's mobile spec! 3 Appeals to me in a different way, though. I feel that the bigger forms would read better on the small…
I think you're confused in a sense, saying that the only details that would benefit from normals are rivets and bolts. Really, more important than that is the smoothing, soft-edges and overall highpoly look. Sure you can take a simply lowpoly mesh with tons of hard edges and photoshop some bolts on it, but its not going to…
acc - I think you're going to hate me when you see what i'm coming out with in a day or two haha (it's a marketing project.. almost entirely.) for what it's worth, I've really liked playing your games, and have thought about asking you for a little collaboration.. in any event -- i pretty much entirely agree man-o-mule --…
@Kommander_Keen: Portal runs on Source though, so I don't think there would have been a lot of porting over. As somebody mentioned earlier, SFM and UDK seem like two different animals altogether to me. I haven't had a chance yet to spend a whole lot of time with either yet, but it would seem to me that SFM is aimed more at…
Here are a handful of creature concepts.... The Tamarhu Limball-Cave Troll: Inspired by Rush Limball, and the far Right-Wing blood line.... Boss Fight: A quick sketch I did not to long ago, inspired by Vgame boss fights! This is a concept I would like to get back to soon, and finish. I posted this on draw crowd just for…
There doesn't appear to be a hole lot of variation in the textures. I feel like the entire texture you have here could have been achieved by two or three 512 tiling textures. Depending on the material type your going for, This could go a thousand different ways. But anything different than "brand new" will have a good…
Sorry about taking so long, had a lot of fixes to make! compiled the textures to make them more engine friendly, reduced the tri count on the stock and other parts but left certain details modeled in for presentation. I do not plan on making this gun any more engine friendly as this is just practice for me to run over…
great stuff! very uniform quality. one comment that might not hold true any more but on a couple of the pieces you have what looks like a browning 50 cal on a giant mech (like this) http://i1265.photobucket.com/albums/jj509/james_rowbotham/fullsizeMedium_10.jpg and it's really throwing the scale read for me. obviously i…
if you like the assembling part, this is usually the job of world builders - in some studios env artists do both, in others they're paired up with a world builder. I'm not sure how easy it is to train as world-builder though if you don't have assets ready at hand. Both 3d apps and engine editors (e.g. UDK) can be very…