it actually happens only when 3 points are connected like this http://prntscr.com/80fd5w but what do you people do? do you smooth the poles at last , when sculpture is finished. because i don't see the point doing it while sculpting in sdiv or what?
Here's a little guide for the photography aspect. I'll edit this post if I think of anything else. Let me know if you have any questions. This is all for the ideal scenario. If you don't have the budget then just apply my other advice and make due with what you've got. Camera Canon or Nikon DSLR (my personal preference) or…
Bump. Going to use this so we can have one thread on laptops versus 20. Really tired of current PC. Want a lappy so can work on patio this summer. Want to be able to render as well with some decency. Eventually get a new desktop for power usage and modern games at high settings but waiting on USB 3.0 and Sata 3 to be…
The concept seems pretty intriguing so far, kind of reminds me a bit about Resident Evil in that it's "daylight" but actually underground. It'll be interesting to see what props/furniture you develop and how it'll fit into the rough looking stone/concrete. It'll be great to see a nice shot of what the core looks like and…
The poly's on the pagoda (i thought that was the name for a house/building? maybe this too?) are insanely higher than they need to be, you could eliminate tons of them and cut about 2k tir's at the least, I can do a paintover if you need it but it would take a while due to the amount that could be eliminated. As for ref…
How low poly are you looking to go? There's P-XCEL: http://www.polycount.com/forum/showthread.php?t=80468 http://forums.tigsource.com/index.php?topic=14495.0 EDIT: There's also Blender http://www.blender.org/development/release-logs/blender-256-beta/brushes/ Mudbox and Bodypaint, though I'd go with 3dCoat over those two.…
To fix this problem you need to upscale your mesh with (size in deformation panel) I do an upscale of 800 and run the script, after just need to do a -800 to go back to is original size. It's seems to be a problem with the size of your mesh.