My only critique would be hoping you blocked in all the major shapes for the controller. If all you have is the front of the controller without the handle parts blocked in and you went onto do the support loops etc for the front therte, i'd say you are missing a step. It'll probably work out in this case because you are…
how can they be your client, if these things aren't sorted out already? i assume you can do this kind of work. so now you will have to figure out how long it will take. if you can't do it for the whole thing, break it down into individual steps or even pieces if needed. how long will the blockout take? how long will it…
I modelled this 1980s Apple Macintosh. Made in blender and originally rendered with EEVEE using a custom stepped lighting setup in the shaders. EEVEE doesn’t support texture baking, so I had to be creative in order to capture the textures for upload to sketchfab.
Sculpted the little creature that's gonna be inside the Chamber and added more tubes/details to the scene. The next steps are to retopoly the baby alien, rig it, animate it and add textures to the scene
currently we are implementing the menue system and the Frozen Fortress. finished this kind of soul cage yesterday. its dark soul will attack the player if he steps too close.
(a) quick/automated, (b) messy/needs cleanup - choose one. That said, retopo step is pretty straightforward and with your expectations would be needed with fluid simulations all the same.
Sounds amazing, I'm glad they've taken a step towards supporting Independent development. With the draw of C++ utilization, they may actually have caught my eye on this one.