I discovered that the raytraced shadows can be fixed using bias shadow rays. Still no idea about the texture override, the MEL command for running TURTLE is this: ilrTextureBakeCmd -target "pCubeShape1" -target "pCylinderShape1" -target "pConeShape1" -frontRange 0 -backRange 200 -frontBias 0 -backBias -100 -transferSpace 1…
well, i learnt a lesson on forum posting, stick to 1 thread :) early on i had made a mistake of thinking a new thread was the only way to keep any progress updated on the thread list and just delete any old ones later (it's not possible to delete a thread?). and now i've seen my past threads appear again with comments on…
Hmmm, you read a little too deep into the whole "bad segment", and for the most part im not trying to confine what makes a "game" to be the entire package... merely the makeup of it. (basically, i don't have to complete a game to understand what makes that game... that game, its not defined by a cutscene or story its…
Hi @Enalya, topologywise looks good and clean. I don't think there would be any nasty deformation problem. The one area that doesn't really convince me is the top of the hand: you have four unnecessary poles near the middle and ring fingers. There are a couple of ways to clean them up. One way is as follow: when you have a…
Hey guys! It's my first message on the forum. Hope to learn much from this site. My goal is to create Ulfen Guard character(about 20k tris) in a week(40 - 60 hours). Made blockout of low poly assets. Scale and proportions are fitted according to the concept. 5-6 hours of sculpting result. I stumbled upon topology issue…
I think the respones here are really sound. Break down this structure into a few high quality pieces that it's composed of and rebuild it in your game editor. I think the studios suggesting highpoly is a waste of time are only buying themselves cheap time to produce assets faster but the end result will never look as good…
Yeah I agree, its a very interesting topic. I likewise love to see justice served, personal triumphs and happy endings but I can't stomach that without truth. I love the Wonder Boys because it has all the things you say you love , and I likewise love them, but it's a film that also demonstrate's how truly screwed up…
^ it sounds like there's something different about your middle guy that the other two don't share. This is what REAL video game dev is all about :P get your deductive problem solving hat on and work through it. whats with the cheesy painted scratches? - thats a job for your normal map. you can paint scratches into your…
What I find makes Blender much more friendly is setup the UI like a typical app. Use the middle mouse button to click on the edges seperating viewports/button windows etc. So you merge the buttons window at the bottom with the viewport above. Then middle click on one of the borders and choose 'split' then drag the line to…
Can you guys go thoroughly through your workflow here? It seems like one of you is using poly tools (what are you using here aside from cut) to make a spline and one of you is making a spline directly, and you're both working off the spline after the fact. It also seems like one of you is advocating poly tools because you…