Hello! Recently I've been learning about geometry nodes in order to create procedural landscapes, and have come across something I can't find information about elsewhere. When distorting a procedural image texture using procedural noise, the distortion isn't uniform across the surface. There is a spherical gradient of…
Just put the car on a motion path, rotate the wheels and make the chassis vibrate up and down (vertical axis) maybe with a bit of random rotation thrown in. If you want to be clever about it, you could project the motion path onto the bumpy road, then attach a locator to the motion path and point constrain (with offset)…
thanks for the great advice! i think ill try using the windows as a light source with less bounce and adding some man made lights around the focal point too (after i..um..create a focal point). I see what you mean about the windows being too small but im not sure ill have time to remodel them in the next couple of days,…
I like the idea of the poster and model a lot but don't think the pose and focal point are working. The straight on camera angle along with the focal point on the chest makes the pose feel a bit odd, I think if he were rotated slightly to his left so the arm was easier to read that would help make it more striking. Also, I…
firstly i would recommend having the images you want to have looked at right here in the forum instead of off site or most might not look at it. do this by right mouse clicking the image and "copy image location" then use the "image tag" in the message window. first i like the WOW inspire red riding hood and just keep up…
I think it looks great so far! I already love it. Maybe try removing the mushroom on the statue by the monster; the character silhouettes read better without it. They'll be a stronger focal point that way I think. If you want the mushrooms maybe you could try smaller "clusters" of them that don't change the statue…
I'm really digging this enviro. Lot's of great details. Since the title of the thread is Blast Door I'm assuming that's your focal point, but I lose that in most of your screenshots. For me, my eye is drawn to the cool blue colors of the computer displays in every shot. Things are generally fairly evenly lit as well. If…
Getting there! The lighting still needs work. Currently the orange lanterns are the focal point and its drawing my eye to them instead of the tower. You want the tower (and especially the cannon) to be the focal point. Even at night you can still have a stronger/brighter directional light. You may also want to consider…
Yeah this sorta has always been an issue. Most people try to just plan their animations around the limitation and when it needs to happen they would "hide" it in very fast motion on over 1 frame. Or just muscle it in. If doing something rather complex a technique that I heard of would be to place locators in world space to…
It's defiantly getting there, I'd bust a bit off the top off the taller tower in the back (the one with smoke coming from it) Remember in lighting, highlight your focal point first, get that in lighting and keep going with it. Don't just make a piece for the sake of making it. Get the focal points down and where you want…