^Yea It Is better the way you have It now, It will be a butt load of his said she said if somehow they made a boo,boo. Nice idea, managed to (temporarily) sort out my color issues in the meantime, though I do see the 2nd monitor is more white/blue slightly desaturated but they match up and I use the Adobe profiles for both…
I did a test with importing exporting earlier,i made 2 cubes in 3dmax,on 1 i did a 'standard' unwrap where all 6 sides are one on top of each other,and on the 2nd cube i did a T-shape unwrap. 3ds and obj both preserved the specific unwraps the boxes had inside 3DSmax once imported into blender. So yea,that means i can use…
Alright, I'd like to add my own thoughts, the GUI in the 2nd screenshot provided to us looks out of place in comparison with the theme. You could replace the main body of the GUI with a horizontal plank texture and then have orange text with a small black outline for the tab title text. Then for all the tabs you are not in…
so unless you running like 4 30inch screens the 2nd card is pretty much useless in maya good RAM choice, my friend is running the same 12gb and he hasn't had any problems. I would recommend the Western Digital Caviar Black 1TB its more expensive at $110, so if you wanted you could get the 640gb. I'm running the 1TB and its…
well yes I got the initial question,- my 2nd answer was most in the direction of using several prefabs (meshes if you will) and construct parts of the environment with it. If you cant see everything at once (FOV) I think the engine can handle a fair amount of polies as long as you split them into several bigger chunks so…
Ahah, awesome ideas and design! The 3rd one is nice with the cloths both classy and practical for fights! And the gear/armor on the 2nd is cool! You can feel this victorian over the top fashion/technology! I love them. As for crits, I'll say the first character (the mechanic girl) has a disproportion between the 2 forearms…
depends on many things, like whats the usage of your character (game, animation, etc). as an example: http://www.sintel.org/wp-content/uploads/2009/12/sintel_stage2_model.png (taken from http://www.sintel.org/news/sintel-model-2nd-stage-with-blend/) the sintel model's clothes had no body geo underneath. the only geo that…
1st, what version of max... 2nd, you could probably turn on the MAXScript Listener and see what it spits out when you preform the grow opteration then turn that into a very simple maxscript which will let you assign a hotkey to it. As for the order and cleaning of keyboard shortcuts, not that I know of... seems a bit…
Yes I did get the odd faces error but I brought the model back into max and removed all ngons orginiaally before i posted here.Turned them into quads.I didnt allow it to clean the model becuase it messes it up for me too. When I brought the obj back into uvlayout and laid out uv's and brought it back into max ( btw there…
Oh well...at least I tried. :( What about making it really subtle? Just to add a bit more of dept into it (those blocks look too flat [at least to me] in center areas). You can always remove it (the texture). I was thinking more of using the texture as template to "find cracks". About your last attempt: The edges on that…