One thing that can help to speed up the arranging step... Try out the Pack UVs tool. It has some limitations, but it can also speed things up a ton. Also look at PolyUnwrapper. Well worth the really low price, and Jorge offers great support. It's like TexTools but way better, and not a dead project either. Highly…
I'm making some shader adjustments. Don't worry about the artifact around the eyes of the high poly model, the artifact does not appear in the map on the model. I decide to op for translucency over masked, due to the constant dithering around the brow and lashes. Although the model is at around 140,000 poly or 130,000…
couple of comments... looking at the Evelyn you posted on 01-02-2011. http://i1135.photobucket.com/albums/m633/PixelKD/eyestuff.jpg?t=1307450413 Hope that helps. Keep up the good work.
Whoa, awesome link. Looking forward to poring over it. I posted a quickie rundown ahile back, a couple posts down in this thread... http://forums.cgsociety.org/showthread.php?s=&threadid=138110 On the 2nd page, Ysaneya offered some more goodies.
Also a thread I started http://www.polycount.com/forum/showthread.php?t=81173 The Rig i'm about to buy it a little above your budget but you can get the base offer. My upgrades = £790 Intel® 2nd Generation Core™ i5-2500K Processor (6M Cache, 3.30 GHz) 8GB 1333MHz Dual Channel DDR3 SDRAM - ( 4x2GB ) 1024MB NVIDIA Geforce…