I am accepting 1 weapon contracts in certain cases. More often than not all the large contracts start with the completion of a 1 weapon contract. Again it is all a case by case basis. I will put it simply, this is money from my own pocket, if you have issue with how I handle my money so be it, but I have learned all of…
While I do agree with a lot of what Hazardous said, I also disagree to an extent. He comes across as an extremist every time he posts on one of these threads, and I absolutely do NOT mean that as a bad thing. I just dont think what works for him will work for most. Haz, you also advocate putting aside everything else in…
I been lurking and staying away from GD like it was the plague, but Andreas your words lure me out of my filthy grotto just like a big round booty would. People like you is why I dislike forums, so you can be happy and triumphant in your victory that you've effectively culled me off. Though when you lurk for a while, you…
Hi Guys, sorry for reviving an old topic but I thought it would be nice to share how I successfully got an O1b visa, the process took me 5 months. I must apologize in advance for my English writing, I'm Brazilian. So... After browsing careers pages of my favorite game companies sites, I received a nice full-time job offer…
Kevin's post pretty much sums it up but I'll share anyway. I have to say though, I wish I had the kind of time he does to spend on assets at work. No doubt they crank out an amazing amount of content at such a high quality bar, but the LD's there are masters of reuse and repurposing assets! The workflow and process of…
Xoliul That's actually quite chilling to tell you the truth, how could one not research what they are purchasing when they cost so much or if they were topics of interest? Also wouldn't one seek out games that were of the best quailtiy or research what is good or not . That was excusable back in 90's when you could rent…
there is one thing missing from all the things you have been doing that you listed. Actual portfolio work. Right now it seems you are kinda having paralysis by analysis, looking at all this info online and trying to figure out your next course of action, when in reality, deep down you probably know the answer. Output more…
Starting from concept art, this is my workflow usually: 1. Blockout mesh to test in game to make sure nothing unexpected will arise from the asset - this can be very quick, as long as the proportions are correct. Just need to test stuff like player collision (eg. if the player has to walk through / around / inside the…
We will be building a universe, and you'll be able to help sculpt whatever planet you can dream of. Visiting worlds and finding new ways to fight against the nano-bot composite enemies is the core of the game, but there will be sub-games as well as part of the various missions. Unless you know HeroScript I'll be doing the…
List of changes: - I have made two tilling textures; one for the ruined brick wall and one for the rocky parts of the ground mesh Screenshots: Description of the progress: For both textures I have used Zbrush, Max, Xnormal and Photoshop. Brick wall: Here's the run down of the process for this mesh. 1. Sculpt three bricks…