One other thing most people do is to expand the range of shapes/expressions beyond Osipa's set. It's actually pretty good and he can get some amazing results with stylized characters, but as you move to more realistic stuff or even scanned talent, it starts to get limiting. But the general principles are pretty strong and…
Looking good thus far, I'm always a sucker for medieval era stuff. One thing that jumped out was that his eyes are too far up. It seems like you are heading in a more realistic direction rather than a stylized one so I thought I would point that out. General rule of thumb (unless stylistic preference of course) is that…
Man this is so exciting and inspiring! I'm loving the mood board and the little concepts you put together so far. Your color palate looks absolutely gorgeous. As for Pillar concepts, I think the flaring in and out on D and F look really nice, and much more stylized than some of the others. You could exaggerate that flaring…
Aaand here's the beginning of my block out. These aren't necessary my game-res meshes (more of a base to sculpt on), but if you see any glaring topology issues feel free to point them out, because I'm a bit inexperienced with low-poly. And here are some trees I modeled. Tried to get pretty close to the stylization used in…
Those boards look like bacon. Your approach: Why are you using markers? If your final is going to end up on a model you may want to consider digital. Hand drawn (traditional) stuff is too noisy and you'll be doing a lot of retouch to get it looking good on the model. Use custom ps brushes (you may not even need custom) or…
Hey I hope this is more along the lines of what you guys were talking about. I shifted the hue to a little more redish/brown but still retaining quite a bit of the bluish/green that was in the concept (that I can't show lol). I altered the spacing between a few boards but more importantly got rid of a lot of the jigsaw…
**Update** Been working on the box texture today here where i'm at so far. any ideas on where I should take this would be great. To do for box: - Cuts in the metal corners - Stylize the Mesh edges - Needs more color (Blue Shadows & Yellow Highlights) on metal and maybe wood to - A bit noisy? to much going on might have to…
#3 Should I have realistic pieces and stylized pieces in the same portfolio? depends on your interest. choose the one you think you would like to invest on it for quite long term. find some area of interest, preferably with deep learning curve. and be obsessed with it. :) . since you like academic style learning then ,…
You have missed the point. The point is that everything in a game must have some sort of credibility. Everything must be believable to a certain level. Otherwise it will break the immersion, which happends every single time you go into combat! Imagine drawing a stylized cartoon character. To make it look good, you cannot…
You definitely have some scale issues going on here. Your grass looks much larger than the tree, and the tree roots are huge. In general, everything is just a bit too busy. Curious to see what changes you make to the tree. I think that the consistent white edging around the rocks makes them look more "hyper real" than…