Remember using this in the good old days of cs-skins, deadlok forums and cdg. :) You can use mdl decompiler to split the model into .smd and .qc files. You can use the cmd line tool to do it or use it in combination with the HLMV to use has a GUI for it. http://www.wunderboy.org/apps/jhlmv.php From here theres .smd…
Hey guys, that's my first asset i'm selling... Triple A Benelli Shotgun model with 4 skins and some attachments , Enjoy it https://www.artstation.com/artwork/lgVb5
Procedural and direct modeling for Houdini 16.0 and 16.5 https://vimeo.com/247915321 https://vimeo.com/247966897 https://vimeo.com/247998192 https://vimeo.com/248220915 https://vimeo.com/248254020 https://vimeo.com/248308298
Hi All i'm working on this mesh as a base for a zombie. I know what your thinking, that looks a bit human. The idea was to get the likeness to the reference material initially then using zbrush the model would be "zombiefied" crits and comments welcome many thanks Dave Reference
Hi, I've been a long time lurker and fan of this site and finally got up the courage to actually post something. I know there's not much to see here, but I'm working on getting the topology for my models correct, so any critiques/tips is really appreciated. :)
Here's something I came across not too long ago on artstation: https://www.artstation.com/artwork/XBnL3l It's a technique devised for a VR game that had geometry limitations so they accomplished that destroyed look using textures. Personally I would do this. - Create a basic destroyed building. This wouldn't have tons of…
Looking for someone to help texture and design the outfit from this. I already have the base model and head mostly completed. Please tell me your rates
Hi there! I'm learning modeling in Blender and it's hard becouse i was using different program many years. So I've made sword and please rate it and comment.
Hey guys, that's my first asset i'm selling... Triple A Benelli Shotgun model with 4 skins and some attachments , Enjoy it https://www.artstation.com/artwork/lgVb5