Hey there Hawkenfox, Please find the second part of a two-part tutorial series we created on ID Colors for Quixel SUITE. All the information you require should be here, if you have any further questions don't hesitate to ask. http://quixel.se/tutorial/ddo-painter-color-id-primer-part-2/03:24/ Specifically answering the…
Internet searching skills. I honestly could have saved myself hundreds and thousands of hours and dollars if I knew more about "how" to research than anything. I could have found reviews for schools and tutorials, as well as answering questions very similar to the ones you have posted (your first two are covered…
New to modelling... and grammar! (Seriously, that was hard to read). Industry standard applications are either 3DStudio Max or Maya. If you go the 3DStudio Max route there'll be some tutorials for beginners included with the package that you can check out. Once you get the basics done you can find some video tutorials at…
You can get your zbrush things into Max if you drop a couple of subd levels, chances are anything you're baking texture-wise (apart from normals) won't need the highest res mesh anyway. Also you can use lower-level subd meshes from zbrush as a base for a final in-game mesh. Since you know Pior had a tutorial on it, why…
Hello! It's likely that this issue is caused by mismatched UV splits and hard edges. Below is some documentation to help you determine what the problem is and what solution may work best. Review the information, test some of the solutions and if the issue is not resolved then try posting additional information about the…
Have you seen this thread? Sitcky: How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking) We've shared some tutorials on how to create high-res photorealistic furniture models, many of the same techniques can be used for shoes or other similar products. We are using 3ds Max and…
If you bake the normal map at a higher resolution, you should see this problem lessen. If this is not for a game, but for your portfolio or some other purpose where the texture resolution isn't important, this is the easy fix. The essential problem is that the normal map corrects for the vertex normals of the low poly…
Looking good. Some initial reactions I had to your site: - Ditch the tutorial section until you have some tutorials in there, to me it just looks cheap with an empty "coming soon" section. - Make a dedicated page for your resume with at least some basic information. When I am forced to download a .pdf just to read…
I guess complexity is subjective. Making even the most primitive game imaginable can be a daunting task for somebody that has never touched code before. A simple side scroller or platformer could take a long time if you've never written any code before for example, but with the simplicity of Blueprints, somebody who has…
Thank you very much!!! :0) I watched the tutorial very carefull and i can say is very good.:0) But the thing that still i can't understand is..Ok if the object is much complicate(like my Humv)i just can't imajine how it can be done.Because in the Tut.he showing everything with allready unwraped obj. is that mean that i…