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Re: GI Joe, HAL Laser
Reply by
Envart
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Feb 2012
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3D Art Showcase & Critiques
Loks pretty solid to me! Yu have an n-gon in that last pic on the base at the left near the wheel.
Re: [CONCEPTS] some Environment, Vehicles, Fantasy etc
Reply by
SnarG
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Dec 2009
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3D Art Showcase & Critiques
Cue zombie baby stage left... Oh, and the sniper and hover bug are my pick of the bunch. Very nice.
Re: How to replicate a Light Box?
Reply by
throttlekitty
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Sep 2018
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Technical Talk
You left out which engine/renderer you're using, it's a little hard to suggest anything without knowing that.
Re: Sketchbook: Vince Shinkevich
Reply by
VinceOrcis
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Jun 2017
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Digital Sketchbooks
Succubi Imp Master [WIP] working on my upcoming 3d illustration Thinking of adding the third imp on the left
Re: Viewport Canvas-Textures detail lost after saving textures
Reply by
cptSwing
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Oct 2016
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Technical Talk
It's puzzling, really. What's the point of including a feature that's left in such a basic state - surely nobody really uses it in production?
2 results
Re: [UDK] Chicago Street Building
Reply by
Pookhan
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Aug 2012
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3D Art Showcase & Critiques
in fly mode I can only move the camera up/down/left/right but is there a way to rotate the angle?
2 results
Re: [Unity - Mobile] Slam Dunk Basketball 2 WIP
Reply by
waldo
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Oct 2013
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3D Art Showcase & Critiques
I have textured the bridge now, only a few props, a new hoop and some detailing with decals left.
3 results
Re: Akeytsu: interesting animation software
Reply by
lotet
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Aug 2015
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Animation Showcase & Critiques
Questions: what are the camera options, if any? perspective, ortographic, fixed views, front, left, top, that type of stuff?
Re: UE4 Clock Tower Environment
Reply by
Justin Wagner
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Oct 2016
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3D Art Showcase & Critiques
I've added a few smaller props and cables, Post effect lens debris, and started texturing the platform on the left.
7 results
Re: Hand paint texture.
Reply by
PolyHertz
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Jun 2018
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Technical Talk
In UE4; Plug the color texture into emissive, and on material editors left panel select Material > Shading Model > Unlit.
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