Hi... thank you, you have written "And then some more specific ones." and nothing more... theres some weird formatted empty space after that... did you write something more and it got deleted by accident maybe? Thank you for those you have written... EDIT: Im quite dumb, you can search various discords (even with tags…
Hello there!!! Here a scene that I finish! I used udk, photoshop, 3dsmax and zbrush! 80% of the textures are handpainted, but the background :) A tree in the middle of a lake in Thailand. A place where monks could meditate, alone. It's a spiritual place who was forgotten and not yet discovered. I make this scene to improve…
@Blenderhead: If you want your "smoothing groups" aka vertex normals to export from 3dsmax to Maya you shouldn't have a problem if you use a file format that supports it. Most do, in fact i'm not aware of one off the top of my head that doesn't. Just use OBJ or FBX and be mindfull of any options in the export/import…
How come you people get smoothing group problems in modo? Yeah it's true there's no interface for smoothing groups but still works with fbx and obj exporter.I got no problem when importing to UDK with smoothing groups.Nevertheless,for the some models like weapons it's still better preference to use 3dsmax just for the uses…
Thanks a lot for your help guys ! 3dsMax is one of those rare programs that gets worst when all its competitors gets lighter/faster/better and I've seen bugs in this soft that exist since 1999 and neither Discreet nor Autodesk ever fixed them (like this window issue on multiple screens, or the fact that "export" always…
I know this is a really old thread but I wanted to point out that depending on how the animation was setup, there's different ways you can do this fairly easily. The Move All Mode (Button that looks like a dot with a bent arrow coming out the top to the right) you can easily re-position the entire animation's origin.…
i had a previous discussion similar to this.. http://boards.polycount.net/showthread.php?t=69741 where I work it's total crap. :D my laptop at home is faster then my work PC.. :D I often have to close 3dsmax to open photoshop and/or when trying to test things in our game. I have a Intel Core Duo 2.66GHz 2 gig of ram Nvidia…
Ah sorry forgot to mention, It was Southampton Solent University. The University was sub-par, the city is a ****-hole, but the course and course leader were great. year 1 focused on character design (learnt ABSOLUTELY nothing), 2d animation (which i hated) and theory. Only started using 3dsmax in 2nd year, and they had to…
Thanks for the responses guys :) I ran through them all the suggestions this morning at work, testing their functionality on a few objects and characters. I ended up using a combination of your tips, and wrote up a little MEL script which I bound to the "D" key so that the detach function of 3DSMax's UV editor is…
Didn't know the dev was an employee at BIS - that's pretty nifty to make this as a side project. I'd personally be willing to work on any env assets. New enter-able houses, fences, crates, foliage - all that jazz. Would be swanky to see some nice new weapon models in there. The ones in ArmA II by default aren't exactly top…