Modeler/Texturers are very much needed.. Here are some fantastic works done by those who came before: http://compiler.free.fr/dawn_of_war/images/wip/servitors_maintenance.jpg http://compiler.free.fr/dawn_of_war/images/wip/GKC01.jpg http://compiler.free.fr/dawn_of_war/images/wip/IL02.jpg…
killingpeople: Yeah the sliding was was added to put distance between him and the girl; to give her time to dive for a rifle and take a shot. jzero: The detonator was in the storyboard and no one ever questioned it until it was too late. Also, if a character needs his own timing I at least make sure the character has full…
"If there's a bright center to the universe, you're on the planet that it's farthest from." -Luke Skywalker If you aimed for TF2 you ended up somewhere else. TF2 takes place somewhere between 1920-1960's Americana not a lot of room for someone from the middle ages. That's not even getting into the proportions or the level…
It shows that you are new at this. None of the character designs appeals to me. They all have of late 1990s 3d art without the benefit of good, handpainted textures. I also keep getting a 3d software tutorial book vibe from your modeling work. Remove everything. Look at other games, try to think out for yourself why…
The setting of the story is great. I like the theme of the environments. I can't say the same about the visuals, though. The art direction of the lighting, I thought, was great. Very classic sort of 1930s sci-fi look/feel to it. But the asset themselves and the execution leave me wanting more finesse to them. Everything…
I do donuts in my Impreza when it snows.... That I spend a few bucks on wheels and simple bolt on's that are useful like a sway bar. I used to be into deeper stuff, But I realized I'm not cut out for any of it :) (tore apart a 1986 Cougar that I was going to restore, but realized early on it's a hopeless money sink)
check out Neill Blomkamps 1998 demo reel from Vancouver Film school. Not bad for 98, he obviously had some cinematic vision. [ame] http://www.youtube.com/watch?v=GQJKexgj_60[/ame]
they all look like rocket launchers to me, or some early 19th century bullet trains. And I agree with imperator_dk - get rid of the squares and little diagonal hatching - it destroys the flow and looks random. Instead try to support the overall shape with details (aerodynamics, flow, nature,...)