While you're learning to model at the right density you could always think of things in units - so for a 10k model you might think of it as 1.5k for each arm, 1.5k for each leg, and 2k for the torso, and 2k for the head. Of course as mentioned this is really just a learning tool that helps you get the idea. There's a book…
If you don't have skyshop and need to set it up for cubemaps or skyboxes in unity you can give this a try. https://www.assetstore.unity3d.com/en/#!/content/13616 I tested it and it works like a charm!
Sounds great. Limited control is actually a good thing according to recent discussion over at CG Talk. Check out EverLite's replies, I think you'll find it useful. http://forums.cgsociety.org/showthread.php?f=2&t=1325420
I think it's really going to depend on what you're looking to do. Hard surface modeling? or maybe character creation? Not to mention that some of these are for older versions of zBrush or some mainly go over the new features in ZB4. Personally I enjoyed…
3dmotive is great. Eat3d is also quite good. A lot of artists are selling tutorials on gumroad now http://www.polycount.com/forum/showthread.php?t=137585 Also the Polycount wiki has a ton of free information.
Here's their revenue by division, https://www.statista.com/statistics/416285/revenue-of-autodesk-by-segment/ Media and Entertainment is 138.9 million and Architecture, Engineering, Construction is 880.9 million There is no way Max or Maya is on the chopping block, but I can't say I'd be surprised if they did end up…
I tried blurring in Photoshop but it creates seams (i'm assuming its blurring pixels at edges differently for each image and they create seam). It looks like all the methods create some sort of artifacts that are very noticeable. I'll try the post processing see if that does the trick. It interesting that UDK does not have…
I'm with TeriyakiStyly -- it's definitely missing more definition. You're saying the blue tentacle-like things are parts of some kind of mecha/organic suit so I'm expecting some metal, but the shading doesn't reflect that. The red part of her suit looks very soft, almost like it's made out of velvet, but it lacks…