Thanks. I'm still finishing up a few things with the high poly. I'll try to get another render up when I think it's done. As for Evilsbane, I am fully aware of the fact that it resembles the master sword. The reference sword was made by an Australian smith. I don't know how it came to be, but I'd guess someone asked him to…
Hey Rmunday, weapons are particularly challenging in 3d, as I'm sure you've discovered. I've played around with a lot of different solutions, but having it game ready adds a whole different level of complexity. Below is a solution where the sword is pinned to either the world or shealth, and the sword drives the IK hand…
I wanted to create my own sword for Dragon Knight. It took many weeks of watching beginner tutorials, finding help, and developing my final sword to the Steam Workshop. Yes, i am new to 3d modeling. My journey is not yet complete. Im using Blender, and now that my sword is finished i ask an important question- Now what? Do…
@Overmarvelous: Thanks! i really like drawing health pots all over my guys haha. @adam: thanks for the screaming pink text big daddy! @conte: always great to hear from you brother! @konstruct: thanks dude! i rely a ton on my lines to get my point across. glad to hear they don't look too bad. Man it has been waaaay to long…
Pretty cool texture, but there are a few things u need to fix... Mostly there is too much blood on the sword...Look up some blood splattering theory, there is tons of it. Also texture the word better, give it more sharp highlights, and fix the geomotry near the middle of the blade, so it doesnt look broken....Aslo maybe…
Because the word 'bullet' means a projectile, and this is an airburst grenade. Bronco, you handle it the same way you do this or any other special weapon. You dont have the guy carrying it walk alone down roads with enemy combatants on the other side. Or the same way they handled the old 'how do men with crossbows fight…
The way the demo real was put together works great! I noticed you fancy yourself as an animator, and you show a range of animations, which is good, however there is a wide range from good to not so hot animation being pimped off. Always show em your best, and nothing less. If you are applying for animation jobs I think you…
this is a nice start :) I think you could add some elements around the sword to: - make a visual handshake with the ground: a crack decal maybe, or a snow pile where it sits. Ask yourself, how it got there: was it planted brutally, pushing some snow around it ? - Add some story telling and make it a focus point:Feels like…
@JLeeD Thanks for the crits! I've gone back and tried to define a lot more of the anatomy, particularly bony forms. It could probably use another pass of definition, though. @VeryCrunchyTaco Hopefully I managed to address a lot of them! Definitely trying to learn as much as possible. Not sure yet with rifle, either…
The beginning part of this video might help clarify what cryrid is talking about...[ame=" https://m.youtube.com/watch?v=SZX0MpbohEY"]How to Model a Sword for Games pt. 2 - YouTube[/ame] You want to have an evenly dense mesh to make scultping on the surface more even for lack of a better word. Joe goes into talking about…