played the demo for a few minutes, felt slugish and slow using hte alien made me motion sick, its jump and stick mechanics were not apealing. tried a predator and it seemed slow and clumsy . i almost purchased it, glad i checked the demo first
Stick to the default navigation scheme and embrace the modifier stack. It's a better modeller than maya when used properly and is significantly more stable and predictable (on average) I can say all this from a position of some confidence because I've used both professionally for well over a decade. I'd recommend getting a…
Moved on to lighting and it's going okay so far. Taking a break to fix those straight edge walls and will add some bricks sticking out. The grass and rock is a UDK stock since the brief only requires the house. The floor is just to help sell it a little bit. I will also do a morning lighting so textures can be presented…
Analog sticks didn't change a damn thing for me. Mouse and keyboard is still far more practical. Also, texture mapping and shaders as well as any other increases in graphical technology can have a huge effect on game play, and have had just that over the years. Anyone who says graphics don't matter doesn't know what they…
Looks REAL slick and sticks to the concept well, I think. Right now the only thing is it doesn't look sharp enough. I guess the point almost does, which is the important part, but the side edges are hard to distinguish as edges, probably because they're so thin. Do you think that'll be fixed with textures? I don't claim to…
Generally speaking I don't recommend an AMD build unless the person's budget is 800 or less. As Mark already mentioned, for dev work Intel+Nvidia is typically the way to go. However I wouldn't go as far as to compare AMD as the awkward step between a console and PC :P Overclocked, AMD cpus are actually really solid.…
Ok I have re-done the door way to make the building have a nicer profile and more detail, i also plan on sticking some slats on the door and a door kocker. Texture is just slapped on at the moment. Would anyone be able to tell me how i would get a tiling texture on something like the roof etc, because right now the texture…
Definitely check that tutorial that Helixx put up. I was going to say the same exact thing. Ears look slightly odd. They usually stick out a tad more and not so much pinned up next to head. Also, with the clothing. Areas where it's by skin looks funny, i.e. neck, arm, and waist. Clothing should look though it was some…
Great scene, love the valve references and the Einstein pic. Anyways, what kind of sticks out to me is: The noise/ film filter look needs to be dialed back a bit. The stack of books and tubes on the floor look like their floating. The tool box and the floor are near the same color. In both images it's hard to distinguish…
Interesting way to color the moose. My immediate feeling when I saw the complete model is how weird the front legs are. They look like wood sticks with stump shoes stuck at the end. If you look at some reference they don't stand on their entire feet. They stand quite gracefully on their toe. Which gives an impression that…