Level artist is responsible for the graphical content of one or several basic game levels and must ensure that their work can be successfully integrated, taking the technological limits and artistic direction into account. Responsibilities: * Become familiar with game design documents so as to know the environments,…
Unpaid, with a view to Crowd-Funding and royalty payments on release. 28th October 2008. From the 26th floor of the office, the distant thunder can barely be heard over the rain crashing against the window. Tightening the grip on the bloodied crowbar in your hand, you stare at the city streets below until the light streams…
1. Fix it. Do whatever is smartest and easiest. Fix it with manual painting since they're simple squares. 2. Why didn't you just do By Mesh Item Bake so you can avoid having to manually merge all the textures? Take a moment and make your workflow smarter, not harder.…
The grass looks cool. But it looks weird in when its placed above the gravel ground texture. The tree shaders require some kind of translucency. currently they are pitch black in shadowed areas. And some wind movement like on the grass would be also nice on the trees :) . Your stones pop out a bit too much at the moment,…
I do the frequency updates in my X Hellbrush. I got the concept art from Romeck. I publish the processes below. In the blog, I want to document the stages of working on a character for a portfolio.
I just had an epiphany this night and decided to redo all node graph and got able to get it working 100% (i'm really enjoied this challenge, thanks to @.Wiki and @RN for the colaboration). I'm gonna list here my step-by-step to document my progress. Main issue: I was using the same corrector for Left and LeftUp, and that…
StefanH: thanks man. i was looking at something similar in a guide in the UDK documentation. there's still something weird going on with mine. ill hit that problem near the end close to the finish line. still some stuff to do, but its very fun here on out :] here's the first pass at lighting. the brighter lighting on the…
I was researching on this topic myself today because I wanted to do a button to toggle the WrapMode between 0 and 1 for each brush without having to use the slider (that I find really annoying). So after bumping into this thread I thought would be cool to have a toggle switch button, so I modified cryrid script with a…
Still reading the thread but I found this kind of odd. [ QUOTE ] Amit Goswami Before you read any further, stop and close your eyes for a moment. Now consider the following question: for the moment your eyes were closed, did the world still exist even though you weren't conscious of it? How do you know? [/ QUOTE ] Sooo...…
I understand where you're coming from, because I feel it is fairly similar to where I'm working at the moment. Chris pretty much nailed it with his post, its something I'm looking at doing as well. Moving to bigger and better studios where I can be pushed, where I can learn more and not just repeat the same old stuff over…