Yeah it isn't too pretty right now :poly124:. Basically what I'd like to do is add the x and y values stored in a map to the x and y values (ndotl) of the surface and have them multiplied together to equal some type of lambert bump shading. Right now I'm sort of fudging that for various reason and need to iron things out.…
Thank you Haftoof! Below is a post from last year, still proud of it so I figured I'd post it here too. IT'S FINALLY DONE!!!!!!!!!!!!!!! ahem okay so a years worth of work has come to a close, and I'm super excited to be able to share it with everyone. Here's our beautiful baby with modeling and marketing by Belkun,…
Hi! I’m a Senior 3D Character Artist with 10+ years in game development and outsourcing studios. Currently available for freelance / contract / remote full-time work. Experienced in: * AAA / AA / Indie production * Real-time characters for Unreal / Unity * Cinematic high-poly characters * Outsourcing pipelines and remote…
High-detail carving ability Possess experience in animal anatomy / biological carving Can output printable STL/OBJ files Suitable for 3D printing and commercial display Does not accept AI-generated or copied models If appropriate, long-term cooperation is possible We specifically focus on the scientific reconstruction of…
Hi. For my project, I'm trying to do a map editor with custom terrain. For that I intend to do a simple hydraulic erosion algorithm in the gpu to displace the water and generate some rivers. I'm using a blueprint that switches between two render targets and a material that does the calculations. The texture's red channel…