I'm not sure you can get phase shift outside of 90 degree angle without using custom nodes. Adding or subtracting a scalar value wouldn't work because you would need to have those values change too during time to match the phase. Anyway if you wan't to get 90,180,270 shift it's fairly easy. For 180 just use 1-x on sin, for…
So basically I'm making a game which has two players in the same view port, and both players are forced forward automatically like in temple run. because of the camera its important that both players remain in the same area, preferably running at exactly at the same speed the whole time, but obviously when strafing you…
I'm trying to create a C# script in Unity to make a box (or plane eventually) fly somewhat realistically. here's what I have so far: public class MoveCube : MonoBehaviour { public float moveSpeed; public float rotSpeed; private float deadZone = .1f; //private Vector3 moveVector; // Use this for initialization void Start ()…
vector compose and decompose (making float3 to 3 floats and vice versa) you also got to know the values of the muls and additions/substractions the minuses from top to bottom = 4 3 2 1, the mul on the right of the minuses is 5 the muls on the bottom are 16 and 9 (screen aspect ratio) and the laswt mul is a multiplier for…
Hi! I’m Bianca, a 3D artist and designer with experience in game development and product design, currently looking for new opportunities (freelance or full-time). I specialize in 3D modeling and texturing using Blender, ZBrush, and Substance Painter, and I also have experience with Unity. I’ve worked on game assets…
Hey Nielsen I was able to get the particles to start swirling, it just requires some further tweaks to the values in both attractors. Let me just explain it a bit so that you can get yours going: 1. Start with a basic particle emitter. I deleted the velocity on mine but you can keep it if you want to affect those…
Am backl!!! sorry got distracted with my uni work... :s u can check that out here: https://polycount.com/discussion/237181/xenomite-x-the-apex-predator-of-war#latest https://www.artstation.com/artwork/dyDRPe Butttt now that, thats out of the way, I can give my full attention to this !!!
Reset X-form is your friend. (Max) Max: -FFD box looking weird? Reset X-form! -Selection Box/outline out of wack? Reset X-form! -Exporting to game/SDK? Reset X-form! -Mirrored part of a mesh turns inside out once exported? Reset X-form (and then check and correct flipped triangles)! :D -How do you carry over a selection…
I agree with ZacD about the Dell Ultrasharp line. I highly recommend the U2412m, especially if you calibrate it with a decent system like the [ame="https://www.amazon.com/X-Rite-EODIS3-i1Display-Pro/dp/B0055MBQOW/ref=sr_1_1?s=electronics&ie=UTF8&qid=1381357064&sr=1-1&keywords=xrite+i1"]X-Rite i1[/ame] or the…
Hmmmm...i'm getting closer. I opened the multi-sub object and changed all physical materials to standard legacy, re-applied materials, reset x-form, re-applied materials and straight export...now all materials show up and all groups.