a note on the clipping. The shader on the occluders is totally irrelevant in this case. you dont let them render, only cast shadows. I usually place them just below the hit point. so that the 3d element gets the shaowing but doesnt get a tell tale ring aound the intersection point (AO) Also mentalrays Matte shadow shader…
So, the first thing I did was to test out the UV sheet by colouring random parts. Because my PC has "unsupported graphics hardware" that won't go away, I can't use the 3d functionalities in Photoshop CS6. So I tried painting every bit and opening it in the game client to see how it looks. Firstly, testing with simple solid…
....And then here is the final version! Some of the changes I made were: - making distinctions of the material, especially the armor. -adding motion blur as that is usually a Riot key element -adding more monkeys, especially further in the background to promote the depth and scale of the building -touching up the…
Alexis — Up Close. A closer look at the details behind Alexis: stylized modeling, fine grooming, and carefully crafted skin textures. From the softness of the skin to the gloss of latex and lace, every element was designed to reflect her bold attitude. 🔹 Credit: - Concept: @lera_kiryakova -Modeling: @naghi_hamidi…
@massimoF - Good job so far, a promising theme! I went a bit overboard, but only to show you the potential variety of elements you could or could not introduce! There is tons of cool things you can do with this scene to really add some sweet polish. Keep going! - trying to use your different planes of objects to help…
So the main thing that bothers me about this environment is that it is waaaaaay too clean. I have NEVER been into a subway that is this clean. Having said that, just because I was curious I Googled subway station, and literally there is not a single picture of a subway that has seen any major wear and tear. Granted, you…
Cool stuff. i like the mix of ancient with modern. some tips: +pay more attention to the AO between elements to help mesh it together. +Check your shadows & lighting are consistent across the form. The flatter the form (less contrast) the easier it is to make elements mesh together, then you can add a sexy rim light to pop…
Both Obscura and rollin have provided valid solutions and feedback. There's often more than one way to resolve an issue and what's right for a given project will depend on finding a suitable balance between expedience and efficiency. Understanding the root causes and first principles is beneficial going forward as these…
So this far in I finally decided on a kind of repeating shape that I want to convey while maintaining the look of Unreal Tournament and at the same time developing an interesting piece that shows off a specific kind of mid tech spacecraft area. I have a few too many inconsistent elements at the moment, but the foreground…
There are a bunch of ways to unwrap this but here is the most straightforward way I could think of. I agree with the help file that peel is best suited for organic shapes and even then I tend to ignore it and planar map the whole thing, create seams and relax chunks. Apply symmetry to get the full sword.* Turn on select by…