Hi, Entering the contest ! :) I plan to use the eleven rig for Blender. I'll expose the characteristics of my animations with a first blocking, hopefully soon :)
thanx guys! @jgarland: here's the link to the contest http://area.autodesk.com/index.php/contest/mudbox_rules/. They give you 3 basemeshes. I used the human one
Hey guys, just wanted to post what I submitted to the contest. The task was to make a weapon swap based on a few weapon selections. I chose to remake the Orthos, which is a dual bladed staff. If you like it please vote here. Please and thank you!
In context of what was brought up in other thread it should be noted: Blender in particular makes the texture look pale when the image Color Space is set to "Non-color", but it will read correctly by the Normal Map node. It can get a little confusing because of that.
Hello Everyone! This is my very first post on polycount and I can't wait to see how this goes. I am currently working on the Blizzard student art contest and here are some of the stuff I have. This has been a big learning process, because I have not tried hand painted or low poly stuff in the past. If there are any…