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Re: Hawken (the game)
Reply by
joeriv
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Oct 2012
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General Discussion
Bit of a bump, but this site is giving away keys for the beta. at the moment of typing there are 950'ish keys left http://www.mmobomb.com/giveaway/hawken-closed-beta-keys
Re: Fleet: SDK
Reply by
melkior
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Feb 2005
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3D Art Showcase & Critiques
heres my file as a 512x512 tga in a zip feel free to resize to 256 if you thin its needed - will lose a teeny bit of detail but not that bad pineal
2 results
Re: Summer Bootcamp - Week 1
Reply by
ZacD
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Jun 2012
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Collaboration & Unpaid Work
WIP turtle, 270 tri, 256^2 texture http://p3d.in/qnXB6/shadeless
Re: Light building nonsense, light map problems?
Reply by
Santewi
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Oct 2012
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Unreal Engine
Looks like your lightmap resolution(s) are at the default 32. Try 256 or 512.
Re: FF XIII on 360 only 576p.......?
Reply by
toren3d
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Feb 2010
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"MMMmmmm...No...Noo...." Ask a PS3 dev how that 256 megs of RAM is treating them ;-)
2 results
Re: What Are You Working On? 2010 Edition!
Reply by
marq4porsche
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Feb 2010
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Stickies
A birds of paradise for a project I'm working on. 957 polys, had to keep it under 1000.
8 results
Re: Low Polyish Elf
Reply by
Showster
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Oct 2005
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3D Art Showcase & Critiques
k semi finished for now, 1* 512 map, 1*256 map (for head)...
2 results
Re: Art for my RPG
Reply by
RobStites
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Jan 2010
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3D Art Showcase & Critiques
Your leaves look like lettuce. These use a 128x256 for the trunk and a 256 map for the leaves.
2 results
Re: Mustaches
Reply by
killingpeople
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Feb 2008
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General Discussion
cheyenne had a mustache day a week back: http://community.stargateworlds.com/news/5/756/
Re: Tablet PC's
Reply by
sir-knight
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Jan 2008
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Technical Talk
to my understanding wacom penabled technology is limited to only 256 levels of pressure sensitivity.
2 results
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