Ok that sucked... But found this here http://forums.cgsociety.org/showpost.php?p=6629471&postcount=9 It seems to be working and as long as I don't move my original Ortho view it wont touch the floating window. To work do this: - Click on the viewport you would like to clone and make sure you have your full object in view -…
Yea Modo performance is strange. Tried 901 like a year ago on both a Geforce GTX 660 and 650. On the 660 it got very good performance, but on the 650 it was almost unusable.
Here's some concepts from an old UT Master Challenge. http://pre06.deviantart.net/66dd/th/pre/i/2015/183/2/e/ut_concept_1_by_lancerousseauart-d8zp7ek.jpg http://pre10.deviantart.net/a78d/th/pre/i/2015/183/f/8/ut_concept_2_by_lancerousseauart-d8zpjsz.jpg And here's some personal work done earlier this year…
Discussion about point cache, its expensive at times. http://www.polycount.com/forum/showthread.php?p=880762 Discussion about converting a cloth sim to bones, much lighter and results are scalable, tweakable and loopable. Know that you can loop point cache data using morph targets.…
Update all most done Wire Shot-http://orig11.deviantart.net/007c/f/2016/101/b/5/wire_shot_by_tjcarbis-d9ymxa3.jpg Beauty Close Up Shot-http://orig04.deviantart.net/107e/f/2016/101/f/0/beauty_close_up_shot_by_tjcarbis-d9ymx9z.jpg Beauty Long…
[This post has been moderated. Larger than 1000 pixels. Please read the first post, top of each page] https://www.artstation.com/artwork/bo00G https://cdnb.artstation.com/p/assets/images/images/008/317/667/large/rodion-ilyashenko-screenshot021.jpg?1511969987">
Thanks Visceral, I'm still trying to settle for a final polycount on it. Right now it's at 10885 tris (excluding the highpoly pieces). The armor is at about 800 The tower is at about 1200, including the gun The body is roughly at about 1000 Each Track is at about 3300, so totaling ~6600. Now this seems to be the biggest…
Rocket Propelled Grenade & Launcher (RPG): First High Polygon 3d Model that I created in 3ds Max. This software was also used to create the Low Polygon Model as well as the UVW Map. Textures created in dDo. Rendered in CryEngine 3. Polys: 5810 Verts: 6635 Texture Size: 2048x2048 Maps: Diffuse, Normal, Specular, Gloss…
Use area lights, ambient lightning and mental ray. Then you will get very realistic results. This tutorial will explain how to set up this kind of lightning : http://vimeo.com/6625046
The material definition could use some work. The padding doesn't hold true to the source material, it looks more like a hard plastic then something soft. Some sculpted wrinkles, tearing, and exposed foam could help, as could some strategically placed stitching to reinforce what the material is supposed to be. At the very…