I'm certain you've already done your own searching (as you've said as much and I think I caught you in the comments of a forum post on this subject), but just to confirm that you've tried these things specifically and they have no effect/relation to what you're doing:…
Troll Hunter - my personal game character project. More on Artstation: https://www.artstation.com/artwork/rAvGwO?commentId=4186884 Polycount: https://polycount.com/discussion/223531/troll-hunter-low-poly-model-with-polypaint-textures-in-substance-painter-sculpt-renders/p1?new=1
Olive Tree set 1 https://sketchfab.com/3d-models/oliv...922a48c240a1fb https://sketchfab.com/3d-models/oliv...71842a2ed4a78b https://sketchfab.com/3d-models/oliv...499d74313144c5 upk file: https://mega.nz/folder/UotnRKQB#2MZyYWO9OYD-41Cb9JDo3Q (copy,right click..,when the link isn´t working)…
Not really hired, but I recently got an internship in AAA as an animator (maybe technical animator?) with this showreel as part of my education. It's gonna be 8 exciting months! https://vimeo.com/413954682
Update 2 - Wildcard Dive Bar Short Trailer + Rookies' Submission - Hello everyone, I hope everyone is safe and well during these difficult times. I have managed to submit my second year student work for The Rookies this year! Wildcard Dive Bar game environment is based off the concept art (credited) from Gadget - Bot…
It's a good idea to freeze transforms on anything you plan on moving around on a character so it's easy to get back to a default pose. Of course if you have moved things before freezing the transforms, you won't be able to get back. Another option is to use the skin pose functions. You can find them here, but basically you…
Here are several examples. https://sketchfab.com/3d-models/kolya-adb1feac7a694de39000017bc8a0a67a https://sketchfab.com/3d-models/dima-3a606acdfbe04478b0ab8dfe0f1de978 https://sketchfab.com/3d-models/woman-4188f7fc248c4f20a6e00744ad394f9e The most challenging part is the head and we plan to improve its quality…
For a hipoly you don't even need UVs. You can often just use a box projection it's done using the place3dtexture node in maya https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2018/ENU/Maya-LightingShading/files/GUID-1CC2519F-4800-41C2-8348-3751A6F41EA3-htm.html to get noise along the edges…
20 sided cylinder cut off 1/412 sided cylinder cut off 1/4 Small manual tweak to get the shape close to the bigger cylinder 8 sided cylinder cut off 1/4 even with manual tweak the curved shape will not be as perfect as a cylinder with correct amount of segments.