I was going for a stylised image along with modelling a head without planning it (either concepts or orphos). DOWNLOAD FROM HERE Included are: Model (Max v5, Obj, 3ds) Flats (256-Lined and coloured; 512-lined and coloured)
Yes I did. I also increased to quality to production and tried increasing the light map resolution to 256. No luck so far. Thanks for the advice though I really appreciate it.
do a linear interpolate node, plug a constant value of 0 into A, a constant value of 256 into B, and plug your gloss map into the alpha of the lerp node. plug the result into specular power.
Nay 256 - 512 diffuse only :) if you mean the images on this page hehe Thanks all was great to work on a game for real! excited about moving onto Routine now! :D