Amazing how the stock price went from 1.3 to 1.49 (1.54 (spiked at this)) just thanks to the humble bundle, and at the moment the total payments is increasing with a 100 dollar each second.
Was on buildapcsales the other day and saw that 32GB of DDR4 ram can be had for about $180 now. It was ~$320 earlier in the year. Much less expensive for anyone thinking of a X99 build.
Polyline Pro 1.3 is released. Changelog: - While drawing arc you can set the radius of the arc https://www.youtube.com/watch?v=khlwr-n7MJE&feature=em-upload_owner
http://www.thegnomonworkshop.com/store/product/153/Character-Modeling-for-Production http://www.thegnomonworkshop.com/store/product/155/Character-Texturing-for-Production These ^_^ I may buy these looking really good :)
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Hi guys, im having issues with furion's beard when exporting, the bones are rotated 180, but the top part(rigged to head bone is fine).any kind souls out here help me please?
Excellent point. You could start with a toroid primitive and get one though. That'd be even easier than connecting two edges. Then just remove unecessary geo for your 90/180/270 bend.
I tried resetting the controls back to default and switching the X and Y between the make and break but it made the controls inverted. So instead of the game thinking the camera is 90 degrees to the left it thinks it is at 180 degrees.
ughhhhhhh, I just rotated the vehicle 180 degrees, and reskinned it, but it makes absolutely no difference. The thing still has forward and reverse mixed up. I have a feeling i'm making an extremely stupid mistake.