Aleksa finally wrapped up his M12 Trench Gun for Our Ghosts of War. How's it look? It's been in development for the past three weeks and I'm personally very happy with the results. The MG42 and a Panzer IV tank turret were also finished up this week and I'll have renders of those soon. I've been doing a lot of planning for…
Hi Danny, thanks for your help. Are you referring to on export from MD or on import into Maya? I'm using Maya 2018 and I'm checking the documentation and I find there's an option to set 'Units' to 'Automatic' but I can't find the 'Advanced Options' menu (seems to be a 2016 feature? I could also try exporting as .FBX from…
As the PS5 and XBox2 are now widely talked about being in development at particular studios with what might be a 2019 or more likely 2020 release date, I was wondering if we could start getting on down to some technical performance chit chat. From an artistic point of view if we can see what we should be gearing ourselves…
I am truly a beginner. I'm trying to get a hold of the workflows for creating models and environments For this one I want to use decals for all the details on the model, I think the best way to do this is with a decal atlas. The original concept is by Max Margarit:…
A bunch of low poly car props for a zombie apocalypse phone game. Each model is around 300-500 polys. Method -- I blocked out the models using side profile reference images as quickly as I could in Maya 2018. Once I got the "intact" version of a vehicle done, I duplicated it twice and messed up the vertices to get a…
Looks good guys, keep them coming 1. 22Cans 2. 24caretgames - opened in the summer of '08. 3. 2D Boy (World of Goo) 4. 2XL Games Phoenix, Arizona USA 2006 5. 2XL Games Phoenix, Arizona USA 2006 6. 343 Industries 7. 343 Studios Kirkland, Washington USA 2009 8. 343 Studios 9. 4A Games Kiev Ukraine 2006 10. 4A Games Kiev…
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I AM NOT DEAD YAY! So where were we. Phase 006: Retopopo: Topology is one of those things that tend to be a fine balance of what looks good vs what works good. After studying topology, I came to the conclusion that it all depends on your rigger and animator. I was unsure what pose I wanted and tried to plan it out ahead of…
Ok I am confused now - I didn't quite catch it at first, but, what is this before/after supposed to show ? https://us.v-cdn.net/5021068/uploads/editor/o4/japoualefusy.png What is specifically this 2018>2023 upgrade you are talking about ? Presenting this as a case study of an upgraded model would only leave the interviewer…
Hi guys, really, I don't know any further myself. ZBrush crashes all the time, Photoshop goes smooth for a few hours and eventually crashes, too. 3D modeling itself works well but when I hit the render button it crashes after rendering a few minutes mostly. And I tried everything I know out. The blue screen messages are…