Update: Textured the Cannon, Changed the unwrap on a cannon as per someone's advice to ovarlap UVs in some places and maximize the use of texture space. I tried to overlap in places where I think wear would be the same, so that I can overlap texture to get maximum space while at the same time be able to get localized…
IRC fun fact 178: You are more likely to recieve a response to your question if you just ask it instead of asking to ask a question! *vistor1284719284789 joins #md. <visitor1284719284789> can someone help me? <#md> no because we don't know what your problem is!!! *** [4:30] the is lull in in the conversation. [4:31]…
I find using this with the normal map, combined with the ao and bent normal g channel, you get some nice results http://www.polycount.com/forum/showpost.php?p=1954518&postcount=31
30, almost 31. Went back to Uni almost 2 years ago after working for Walt Disney Theatrical for almost 7 years and ending up despising it :p Time for a change!
maybe he is;) today's got a little out of hand, I kept getting interupted for extended periods and by making it a larger bust it ended up taking somewhere in the 31/2 hour dept.
http://www.gameinformer.com/b/news/archive/2012/05/31/our-august-cover-story-is-the-next-gears-of-war.aspx It's for XBox 360, I'll be watching this and I don't even have a 360 :)
Hi. This type of question is ideal for a programming forum. If you're looking for a place to start, here's a suggestion: https://www.gamedev.net/forum/31-for-beginners/ In any case, here's some information: Good luck.
Mobile games have skewed the results of the gaming demographic surveys, including mobile and Facebook games dropped the average gamer age from 37 to 31 and greatly increased the number of female gamers.
Its been quite awhile since I've been able to work on this project but I managed to get a 3D print of Clutch from Factor 31, it stands at about 5 inches tall!
Hey guys! Here's hoping that 2016 will be amazing for all of you! Support for our Polycount subforum will be unavailable 12/31 and for most of 1/1, so don't worry - we'll be back soon!. :smile: Have a great holiday! :)