i am still on 2.79 and the shortcut doesn't work anymore on 2.8 still need to find some time to make the switch to 2.8, right now i don't feel comfortable working on projects since so much changed for the curve surface part you should start with a surface type object you can bridge these curves with "F" the system is not…
Here's something that should be simple but isn't : Starting from a set of curves (either of the "2D" or "3D" kind in Blender terms), how does one generate a surface from that while still keeping the curves independantly editable, and with the surface updating itself either in real-time or at the very least at press of a…
Does anyone know of a quick way to move around your object origin that isn't "move to cursor position"? I find myself doing this a lot with modular sets of assets, and it's getting annoying :). I'd love to find a way to move quickly it around using the manipulator, or move shortcut. And snap it to the grid. If nothing…
Does anyone know how to "disable" custom normals on objects once you've modified them? Because this happens: "Please note that once you have custom normals, the angle threshold of the “auto smooth” behavior is disabled - all non-sharp-tagged edges will be considered as smooth, disregarding the angle between their faces."…
I've been doing some procedural rock formation in Blender yesterday, I'm pretty blown a way at how easy you can get results with this type of workflow. Check out this video if it interests you! Its awesome i can recommend it greatly. I created a base shape for my cliff or rock and then set dynotopo to a high detail to have…
It's good to hear that it's working well for you, Pior. Blond, this tutorial may be of interest to you as far as the scripting goes. https://cgcookie.com/blender/2013/07/12/creating-custom-toolbar-panel-python-scripting/ As for managing lots of objects you have a few options. If you want to save a set of vertices to be…
thats not the case the bevel works on the whole edge just fine, but at one point in the curve it shoots out, but only the verts from the one point, points behind that behave like they should and bevel correctly and no, they are not outside of any loops or crossing another loop. i have no idea why this happens my fix right…
I've been trying to find out if there is a way to bring back the properties menu from when you create an object. Someone asked about it over 2 years ago here so I'm wondering if anything has changed since. When perna uses the Max's modifier stack in this way you can see how he still has control over the cylinders to match…
I didn't finish the video, but I think the situations are different: in the video, you know exactly which objects you want to have this new material. In my case, I don't. I am using Blender as my main hub in which I will import OBJ/FBXs that I take elsewhere to work on. When I bring them back, the materials I initially…
@Prime8 Ha, unfortunately I can't recall from the top of my head if I had to do anything special, especially since it's a keymap I've been tweaking/refining for a while. I am not even sure what these entries are called. What are these called in the keymap list ? @xrg Hmmm that's odd, can't seem to see anything like that in…