-OBJ zero problems, export FBX to others softwares no problems so far, I don't really know about importing because mostof the time I do stuff in Blender. -in Blender no macros sorry, there was some addons, but I didn't really have a look into it. -splines are not good, but fortunately there is non-manifold workflow that…
You are welcome! As I said, it's not really done. Still needs some tweaks like straighten single edges, because right now it selects automatically the whole loop ( what I needed ). I will keep you updated. To everyone who is using the "pie menu editor" add on: I am considering to start a Polycount thread dedicated to…
Say you have a perfect LP mesh that has good UVs but when you bake you get the nasty shading errors across the faces. The only ways to remove these errors in Blender are to split the edges with the EdgeSplit modifier, separate the faces, Bevel the edges or add extra supporting loops so that the smoothing errors are much…
Small update for those interested: Hard/Smooth edges: Mont29 has continued to make progress on hard and smooth edges within blender for export: WASD(FPS Controls) Navigation Mode: Addon creator Palejed has created a small plugin allowing users to enter first person fly mode. This is a control scheme that mirrors UDK to…
@FourtyNights thanks for the detailed description mate. This is my main frustration and is from the post of mine above: The reason I suppose this was frustrating me is that I was testing out the 'Bake Bevel' feature of TexTools and no matter how I set it up there were NM errors. If Blender natively uses MikkT then it…
well, blender is only really fast if you know the hotkeys, i agree that some stuff is not that well arranged, but once you get used to the hotkeys it certainly is faster and easier to model with than maya honestly, i really never used the mesh menu on the bottom because you can access everything with simple shortcuts w -…
That solution doesn't work . It only aligns the child object Z axis to face normal and doesn't rotate the object itself around that normal to look toward tangent vector . We need one extra input vector at least for proper rotation , perpendicular to one of the carrier face edges maybe . Notice how old instances are being…
I think we get closer to the problem. Eevee is a realtime engine. This means i expect that it has some sort of mip mapping. Means when you zoom out then the texture resolution gets automatically lower. And then it starts of course to bleed since the distance between the edges goes below two pixels. Hm, i cannot find…
xrg: Sweet, thanks for the resource! I haven't dove into the user-created stuff yet but it seems promising. Volantk: Thanks, that will definitely solve a few of my problems. Don't know how I missed that button before. I guess the problem I was having before was less with the faces (although it was annoying that the model…
xrg: then why the hell make the Blender Game Engine? Nobody is asking for Max like smoothing groups - Max users call them smoothing groups, Maya users call them hard and soft edges. Read Dataday's post, it sounds like one of Blender's devs knows this: That's a feature that's existed in most other 3d apps for about 15 years…