Here you go Colddeez. I didn't use booleans, just the Slice tool in modo (Shift+C) and then welded some verts and added edge-loops. Started with a 24 sided cylinder. There could be some better edge-flow, but this works for the most part and any pinching is kept to a minimum.
This is kinda a lame question, but I'm not sure whats the best way to handle this for speed and results. Basically when dealing with a curved surface, I realize that you need to have a certain amount of density to maintain the shape first then you can worry about making hard edges where needed. However, this is a basic…
@Ruflse, dunno where the quote button is in this thread... but here we go "I'm asking how to make a lowpoly in this situation, because as I said I've never done anything more complex. With a simple asset I would just remove some loops or make a retopo for some pieces, but I'm not sure how should I handle something with…
@BRTT Welcome to Polycount. Consider checking out the forum information and introduction thread. Some of the contributing factors that could be causing those subdivision smoothing artifacts are: * Shape inconsistencies and undulations in the base mesh. * Insufficient supporting geometry around shape intersections and cut…
Vaneir: I started with a square plane. I just extruded edges and moved verts. Once I got the shape roughed in, I made some cuts with split poly/edge loop tool and started adjusting it to fit the silhouette. I then deleted unnecessary verts to finalize the shape. I used insert edge loop to rough in the major control edges…
i used cutter to make some other edge loops and tried to make it like the original image for me is the best challenge I hope to be of help, I have been modeling for just over a month ... the link fbx for my attemp: https://www.dropbox.com/s/ssuoygrvzy5z84b/detergentPolycount.fbx?dl=0
Ok for F16 guy. I did this in under 15 mins or so, its very random and quick just to give u an idea how u can achieve much detail. The thing to keep in mind is u need to have more edge loops around the curve that is making outward extrusion.
ya exactly, i was wondering about the sub-d organic shapes like this... thats really well done, can you let me know, the elongated loopy-loop at the top of each corner, is that extruded along a spline or a spline that has been turned into an editable poly or how was that shape created?
I am having a little trouble fixing this area on an MP7A1's flash hider for a high poly. When sub'd it doesn't visibly pinch so does it matter? Should I just detach them into elements and add more loops? Also, I modeled the inside of the flash hider, was that stupid?
Would anyone be able to offer advice on how to obtain the shape of this Banana roof? My most recent attempt constructed of inserting edge loops on a simple cub e and fashioning it into the shape of 1 peel and then duplicating it around, But I'm not having much success. Any advice? I I'd really appreciate it!